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Define canMoveCards() for Hanafuda sequence stacks
Any stack of Hanafuda cards is always deemed movable, even if it is out of sequence. The effect can easily be seen a game such as Firecracker, where: - Any stack can be dragged as a whole (but not released) - "Highlight piles" will highlight everything - Asking for a hint will ignore most valid moves This is due to Hanafuda_SequenceStack lacking a canMoveCards() method.
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