MatchZy v0.7.0
MatchZy v0.7.0
What's New?
Practice Mode
- Added
!rethrow
command which rethrows player-specific last thrown grenade. - Added
!last
command which teleports the player to the last thrown grenade position - Added
!timer
command which starts a timer immediately and stops it when you type .timer again, telling you the duration of time - Added
!back <number>
command which teleports you back to the provided position in your grenade history - Added
!throwindex <index> <optional index> <optional index>
command which throws grenade of provided position(s) from your grenade thrown history. Example:!throwindex 1 2
will throw your 1st and 2nd grenade.!throwindex 4 5 8 9
will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay). - Added
!delay <delay_in_seconds>
command which sets a delay on your last grenade. This is only used when using .rethrow or .throwindex - Added
!lastindex
command which prints index (position) number of your last thrown grenade. - Added grenade-specific rethrow commands like
!rethrowsmoke
,!rethrownade
,!rethrowflash
,!rethrowmolotov
and!rethrowdecoy
- Grenades fly-time added. For example, on throwing a grenade, you'll get the message in chat: Flash thrown by WD- took 1.62s to detonate
Match Mode
- Fixed
.stay
and.switch
not working in in side-selection phase after CS2's Arms Race update. - Added
!forceready
command which force-readies player's team (Currently works only in match setup using JSON/Get5, based on the value ofmin_players_to_ready
) - Improved
get5_status
command, which will now display propergamestate
andmatchid
when a match is loaded using JSON/Get5 (Thanks to @The0mikkel)
Coach
- Coaches will now die immediately after freeze-time ends, solving the problem of coach blocking players for 1-2 seconds.