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MatchZy v0.7.0

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@shobhit-pathak shobhit-pathak released this 10 Feb 17:32
· 117 commits to main since this release
60d8891

MatchZy v0.7.0

What's New?

Practice Mode

  • Added !rethrow command which rethrows player-specific last thrown grenade.
  • Added !last command which teleports the player to the last thrown grenade position
  • Added !timer command which starts a timer immediately and stops it when you type .timer again, telling you the duration of time
  • Added !back <number> command which teleports you back to the provided position in your grenade history
  • Added !throwindex <index> <optional index> <optional index> command which throws grenade of provided position(s) from your grenade thrown history. Example: !throwindex 1 2 will throw your 1st and 2nd grenade. !throwindex 4 5 8 9 will throw your 4th, 5th, 8th and 9th grenade (If you've added delay in grenades, they'll be thrown with their specific delay).
  • Added !delay <delay_in_seconds> command which sets a delay on your last grenade. This is only used when using .rethrow or .throwindex
  • Added !lastindex command which prints index (position) number of your last thrown grenade.
  • Added grenade-specific rethrow commands like !rethrowsmoke, !rethrownade, !rethrowflash, !rethrowmolotov and !rethrowdecoy
  • Grenades fly-time added. For example, on throwing a grenade, you'll get the message in chat: Flash thrown by WD- took 1.62s to detonate

Match Mode

  • Fixed .stay and .switch not working in in side-selection phase after CS2's Arms Race update.
  • Added !forceready command which force-readies player's team (Currently works only in match setup using JSON/Get5, based on the value of min_players_to_ready)
  • Improved get5_status command, which will now display proper gamestate and matchid when a match is loaded using JSON/Get5 (Thanks to @The0mikkel)

Coach

  • Coaches will now die immediately after freeze-time ends, solving the problem of coach blocking players for 1-2 seconds.