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Android : Compatibility borken with OPENFL 1.2 #9

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whitetigle opened this issue Jan 4, 2014 · 8 comments
Open

Android : Compatibility borken with OPENFL 1.2 #9

whitetigle opened this issue Jan 4, 2014 · 8 comments

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@whitetigle
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Hi, just tried to switch to openfl 1.2.2 and hypertouch does not work anymore.

Seems you cannot rely on GameActivity for handling events : symbol org.haxe.nme.GameActivity does not exist anymore.

I saw that you were "Waiting for the GLSurfaceView reinitialization" so maybe with openfl / lime it is doable?

@musanek
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musanek commented Feb 23, 2014

Yep, the template now contains org.haxe.lime.GameActivity, renaming in it java files fixes it.

@whitetigle
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Great! Thanks :)
Le 23/02/2014 23:48, musanek a écrit :

Yep, the template now contains org.haxe.lime.GameActivity, renaming in
it java files fixes it.


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#9 (comment).

ThinkSlow -
cross-platform gaming experiments

( who ? why ? what ? ) -> http://www.thinkslow.net
( how ? when ? ) -> http://blog.thinkslow.net

@postite
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postite commented Mar 9, 2014

thanks for the tip !
it now compiles but runtime crash when swiping !

@musanek
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musanek commented Mar 9, 2014

Yep, something has obviously changed in threading recently and this lib started crashing. I have fixed it locally, I will put it on my github now and let you know.

@postite
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postite commented Mar 9, 2014

@musanek cool !
can't wait

@musanek
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musanek commented Mar 9, 2014

https://github.com/musanek/HyperTouch/tree/haxe3 here you go, hoperfully it will work for you too :)

I have seen newer extensions where the java/cpp glue is replaced by JNI directly but it works for me now so I did not bother to rewrite that.

@postite
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postite commented Mar 9, 2014

ok thx i 'll try ASAP

@postite
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postite commented Mar 9, 2014

works like a charm !
thank you very much @musanek !

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3 participants