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Added a benchmark for linalg::matrix_product
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 - Compares the penalty for CPU/GPU data transfer
   for Matrix-Matrix product.
 - Uses a third party benchmarking toolkit (hayai),
   available at https://github.com/nickbruun/hayai.
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lambday committed Apr 7, 2015
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/*
* Copyright (c) The Shogun Machine Learning Toolbox
* Written (w) 2015 Soumyajit De
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those
* of the authors and should not be interpreted as representing official policies,
* either expressed or implied, of the Shogun Development Team.
*/

#include <shogun/lib/SGMatrix.h>
#include <shogun/lib/GPUMatrix.h>
#include <shogun/mathematics/linalg/linalg.h>
#include <vector>
#include <algorithm>
#include <hayai/hayai.hpp>

using namespace shogun;

/**
* Instructions :
* 1. Install benchmarking toolkit "hayai" (https://github.com/nickbruun/hayai)
* 2. Compile against libhayai_main, e.g.
* g++ -O3 -std=c++11 matrix_product_benchmark.cpp -I/usr/include/eigen3 \
* -lshogun -lhayai_main -lOpenCL -o benchmark
* 3. ./benchmark
*/

/** Generate data only once */
struct Data
{
Data()
{
A = init(1);
B = init(2);
Av = init(A);
Bv = init(B);
}

SGMatrix<float32_t> init(float32_t begin)
{
index_t n = num_rows * num_cols;
std::vector<float32_t> mem(n);
std::iota(mem.data(), mem.data() + n, begin);

SGMatrix<float32_t> m(num_rows, num_cols);
std::copy(m.matrix, m.matrix + n, mem.data());

return m;
}

CGPUMatrix<float32_t> init(SGMatrix<float32_t> m)
{
CGPUMatrix<float32_t> mv(m);
return mv;
}

SGMatrix<float32_t> A;
SGMatrix<float32_t> B;
CGPUMatrix<float32_t> Av;
CGPUMatrix<float32_t> Bv;

static constexpr index_t num_rows = 100;
static constexpr index_t num_cols = 100;
};

BENCHMARK_P(SGMatrix, matrix_product_eigen3, 10, 1000,
(SGMatrix<float32_t> A, SGMatrix<float32_t> B))
{
SGMatrix<float32_t> C = linalg::matrix_product<linalg::Backend::EIGEN3>(A, B);
}

BENCHMARK_P(SGMatrix, matrix_product_viennacl, 10, 1000,
(SGMatrix<float32_t> A, SGMatrix<float32_t> B))
{
SGMatrix<float32_t> C = linalg::matrix_product<linalg::Backend::VIENNACL>(A, B);
}

BENCHMARK_P(CGPUMatrix, matrix_product_eigen3, 10, 1000,
(CGPUMatrix<float32_t> A, CGPUMatrix<float32_t> B))
{
CGPUMatrix<float32_t> C = linalg::matrix_product<linalg::Backend::EIGEN3>(A, B);
}

BENCHMARK_P(CGPUMatrix, matrix_product_viennacl, 10, 1000,
(CGPUMatrix<float32_t> A, CGPUMatrix<float32_t> B))
{
CGPUMatrix<float32_t> C = linalg::matrix_product<linalg::Backend::VIENNACL>(A, B);
}

Data data;

BENCHMARK_P_INSTANCE(SGMatrix, matrix_product_eigen3, (data.A, data.B));
BENCHMARK_P_INSTANCE(SGMatrix, matrix_product_viennacl, (data.A, data.B));
BENCHMARK_P_INSTANCE(CGPUMatrix, matrix_product_eigen3, (data.Av, data.Bv));
BENCHMARK_P_INSTANCE(CGPUMatrix, matrix_product_viennacl, (data.Av, data.Bv));

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