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discord.inc
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discord.inc
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#if defined _discord_included
#endinput
#endif
#define _discord_included
typedef DiscordGuildsRetrieve = function void (DiscordBot bot, char[] id, char[] name, char[] icon, bool owner, int permissions, any data);
typedef DiscordGuildsRetrievedAll = function void (DiscordBot bot, ArrayList id, ArrayList name, ArrayList icon, ArrayList owner, ArrayList permissions, any data);
//Channel are Handles that are closed immediately after forwards called. To keep, clone. Or store id if thats what you want
typedef DiscordGuildChannelsRetrieve = function void (DiscordBot bot, char[] guild, DiscordChannel Channel, any data);
typedef DiscordGuildChannelsRetrieveAll = function void (DiscordBot bot, char[] guild, ArrayList Channels, any data);
typeset OnChannelMessage {
function void(DiscordBot bot, DiscordChannel channel, const char[] message);
function void(DiscordBot bot, DiscordChannel channel, const char[] message, const char[] messageID);
function void(DiscordBot bot, DiscordChannel channel, const char[] message, const char[] messageID, const char[] userID);
function void(DiscordBot bot, DiscordChannel channel, const char[] message, const char[] messageID, const char[] userID, const char[] userName, const char[] discriminator);
function void(DiscordBot bot, DiscordChannel channel, const char[] message, const char[] messageID, const char[] userID, const char[] userName, const char[] discriminator, Handle hJson);
};
methodmap DiscordChannel < StringMap {
public DiscordChannel() {
StringMap mp = new StringMap();
return view_as<DiscordChannel>(mp);
}
public native void SendMessage(DiscordBot Bot, char[] message);
public void GetGuildID(char[] buffer, int maxlength) {
GetTrieString(this, "guild_id", buffer, maxlength);
}
public void GetID(char[] buffer, int maxlength) {
GetTrieString(this, "id", buffer, maxlength);
}
public void GetName(char[] buffer, int maxlength) {
GetTrieString(this, "name", buffer, maxlength);
}
public void GetType(char[] buffer, int maxlength) {
GetTrieString(this, "type", buffer, maxlength);
}
property int Position {
public get() {
int value;
GetTrieValue(this, "position", value);
return value;
}
}
property bool IsPrivate {
public get() {
int value;
GetTrieValue(this, "is_private", value);
return view_as<bool>(value);
}
}
public void GetTopic(char[] buffer, int maxlength) {
GetTrieString(this, "topic", buffer, maxlength);
}
public void GetLastMessageID(char[] buffer, int maxlength) {
GetTrieString(this, "last_message_id", buffer, maxlength);
}
public void SetLastMessageID(char[] id) {
SetTrieString(this, "last_message_id", id);
}
property int Bitrate {
public get() {
int value;
GetTrieValue(this, "bitrate", value);
return value;
}
}
property int UserLimit {
public get() {
int value;
GetTrieValue(this, "user_limit", value);
return value;
}
}
property bool IsText {
public get() {
char type[8];
this.GetType(type, sizeof(type));
if(StrEqual(type, "text", false)) return true;
return false;
}
}
property Handle MessageCallback {
public get() {
Handle fForward = null;
if(!GetTrieValue(this, "callback", fForward)) {
return null;
}
return fForward;
}
public set(Handle value) {
Handle fForward = null;
if(GetTrieValue(this, "callback", fForward)) {
delete fForward;
}
SetTrieValue(this, "callback", value);
}
}
}
methodmap DiscordBot < StringMap {
public DiscordBot(const char[] token) {
StringMap mp = new StringMap();
SetTrieString(mp, "token", token);
return view_as<DiscordBot>(mp);
}
property float MessageCheckInterval {
public get() {
float val;
if(!GetTrieValue(this, "messageinterval", val)) {
return 1.0;
}
return val;
}
public set(float value) {
SetTrieValue(this, "messageinterval", value);
}
}
public native void StartTimer(DiscordChannel Channel);
/**
* Retrieves a list of Channels the bot is listening to for messages
*/
public ArrayList GetListeningChannels() {
ArrayList alChannels = null;
GetTrieValue(this, "channels", alChannels);
return alChannels;
}
/**
* Checks if the bot is listening to channel for messages
* @param DiscordChannel Channel
*/
public bool IsListeningToChannel(DiscordChannel Channel) {
char id[32];
Channel.GetID(id, sizeof(id));
ArrayList channels = this.GetListeningChannels();
if(channels == null) return false;
for(int i = 0; i < channels.Length; i++) {
DiscordChannel tempChannel = channels.Get(i);
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
//delete channels;
return true;
}
}
//delete channels;
return false;
}
/**
* Checks if the bot is listening to channel for messages
* @param DiscordChannel Channel
*/
public bool IsListeningToChannelID(char[] id) {
ArrayList channels = this.GetListeningChannels();
if(channels == null) return false;
for(int i = 0; i < channels.Length; i++) {
DiscordChannel tempChannel = channels.Get(i);
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
//delete channels;
return true;
}
}
//delete channels;
return false;
}
/**
* Stops the bot from listening to that channel for messages
* @param DiscordChannel Channel
*/
public void StopListeningToChannel(DiscordChannel Channel) {
char id[32];
Channel.GetID(id, sizeof(id));
ArrayList channels = this.GetListeningChannels();
if(channels == null) return;
for(int i = 0; i < channels.Length; i++) {
DiscordChannel tempChannel = channels.Get(i);
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(id, tempID, false)) {
channels.Erase(i);
delete tempChannel;
if(tempChannel.MessageCallback != null) {
delete tempChannel.MessageCallback;
tempChannel.MessageCallback = null;
}
}
}
//delete channels;
}
/**
* Stops the bot from listening to that channel id for messages
* @param DiscordChannel Channel
*/
public void StopListeningToChannelID(char[] ChannelID) {
ArrayList channels = this.GetListeningChannels();
if(channels == null) return;
for(int i = 0; i < channels.Length; i++) {
DiscordChannel tempChannel = channels.Get(i);
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(ChannelID, tempID, false)) {
channels.Erase(i);
delete tempChannel;
if(tempChannel.MessageCallback != null) {
delete tempChannel.MessageCallback;
tempChannel.MessageCallback = null;
}
}
}
//delete channels;
}
public DiscordChannel GetListeningChannelByID(char[] ChannelID) {
ArrayList channels = this.GetListeningChannels();
if(channels == null) return null;
for(int i = 0; i < channels.Length; i++) {
DiscordChannel tempChannel = channels.Get(i);
static char tempID[32];
tempChannel.GetID(tempID, sizeof(tempID));
if(StrEqual(ChannelID, tempID, false)) {
//delete channels;
return tempChannel;
}
}
return null;
}
/**
* Start listening to the channel for messages.
* The Channel handle is duplicated. Feel free to close yours.
* @param DiscordChannel Channel
*/
public void StartListeningToChannel(DiscordChannel Channel, OnChannelMessage callback) {
if(this.IsListeningToChannel(Channel)) return;
DiscordChannel newChannel = view_as<DiscordChannel>(CloneHandle(Channel));
ArrayList alChannels = this.GetListeningChannels();
if(alChannels == null) {
alChannels = new ArrayList();
SetTrieValue(this, "channels", alChannels);
}
alChannels.Push(newChannel);
//delete alChannels;
Handle fForward = CreateForward(ET_Ignore, Param_Cell, Param_Cell, Param_String, Param_String, Param_String, Param_String, Param_String, Param_Cell);
AddToForward(fForward, GetMyHandle(), callback);
newChannel.MessageCallback = fForward;
this.StartTimer(newChannel);
}
public native void GetToken(char[] token, int maxlength);
public native void SendMessage(DiscordChannel channel, char[] message);
public native void SendMessageToChannelID(char[] channel, char[] message);
public native void GetGuilds(DiscordGuildsRetrieve fCallback = INVALID_FUNCTION, DiscordGuildsRetrievedAll fCallbackAll = INVALID_FUNCTION, any data=0);
public native void GetGuildChannels(char[] guild, DiscordGuildChannelsRetrieve fCallback = INVALID_FUNCTION, DiscordGuildChannelsRetrieveAll fCallbackAll = INVALID_FUNCTION, any data=0);
}