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GuessAnimalName.py
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GuessAnimalName.py
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from tkinter import * # importing all libraries of tkinter
from tkinter import messagebox
import random # to get random words
root = Tk() # getting tkinter window
root.geometry('800x500+300+100') # setting position & size of tkinter window
root.configure(bg='olive') # setting background colour of tkinter window
img = PhotoImage(file='logo.png')
root.iconphoto(False, img) # setting icon of tkinter window
root.title('GuessAnimalName')
#----------------Checking Win, Loss or Continue----------------#
def GuessAnimalName():
global currWord,starString,noOfChances,noOfLeftChances,spacedStarString,temp,currChar
currChar = inputText1.get()
inputBox1.delete(0,END)
if(noOfLeftChances > 0):
if(currChar in currWord):
for i in range(noOfChances):
if(currWord[i]==currChar and starString[i]=='*'):
starString.pop(i)
starString.insert(i,currWord[i])
currString = ''.join(starString)
currWord = list(currWord)
currWord.pop(i)
currWord.insert(i,"*")
wordlabel.configure(text=currString)
if(currString==temp):
ansText.configure(text='Well done, You won the game...')
result = messagebox.askyesno("Notification", 'Congratulations, You won...\nWant to play again ?')
if(result==True):
chooseword()
else:
root.destroy()
else:
break
else:
noOfLeftChances -= 1
leftchances.configure(text='LeftChances = {}'.format(noOfLeftChances))
if(noOfLeftChances <= 0):
ansText.configure(text='Bad luck, You lost the game...')
result = messagebox.askyesno("Notification", 'OOPs, You lost the game...\nWant to play again ?')
if(result == True):
chooseword()
else:
root.destroy()
def helper(event):
GuessAnimalName()
#----------------Implementing Lebels of Tkinter Window----------------#
introlabel = Label(root,text='Welcome to GuessAnimalName Game',font=('arial',30,'underline bold'),bg='yellow',fg='maroon')
introlabel.place(x=35,y=0) # x = distanceFronLeft & y = distanceFromTop
wordlabel = Label(root,text='',font=('arial',55,'bold'),bg='olive')
wordlabel.place(x=210,y=150)
leftchances = Label(root,text='',font=('arial',25,'bold'),bg='wheat')
leftchances.place(x=500,y=90)
ansText = Label(root,text='',font=('arial',25,'bold'),bg='olive',fg='skyblue')
ansText.place(x=170,y=425)
#----------------Entry Box of Game-----------------#
inputText1 = StringVar()
inputBox1 = Entry(root,font=('arial',25,'bold'),relief=SUNKEN,bd=5,bg='green',justify='center',fg='white',textvariable=inputText1)
inputBox1.focus_set()
inputBox1.place(x=210,y=250)
#----------------Button of Game-----------------#
button1 = Button(root,text='Submit',font=('arial',15,'bold'),width=15,bd=5,bg='red',activebackground='blue',activeforeground='white',command=GuessAnimalName)
button1.place(x=300,y=350)
root.bind("<Return>",helper)
#----------------Word Selection Function----------------#
worldlist = ['lion','monkey','dog','elephant','deer','horse','tiger']
def chooseword():
global currWord,starString,noOfChances,noOfLeftChances,spacedStarString,temp
currWord = random.choice(worldlist)
starString = ["*" for i in currWord]
noOfChances = len(currWord)
noOfLeftChances = noOfChances
temp = currWord
leftchances.configure(text='LeftChances = {}'.format(noOfLeftChances))
spacedStarString = ''
for i in starString:
spacedStarString += i+' '
wordlabel.configure(text=spacedStarString)
ansText.configure(text='')
#----------------Main Function----------------#
chooseword()
root.mainloop()