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Awesome Game Networking Awesome

Curated list of resources about gameplay network programming techniques and architectures.

Game networking is a subset of computer networking that specifically covers data replication, state synchronization and RPCs for multiplayer online games. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations.

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Please feel free to contribute after reading contribution guidelines, thank you!

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CC0

To the extent possible under law, M. Fatih MAR has waived all copyright and related or neighboring rights to this work.

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Curated list of resources about game networking

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