C++ Other
Clone or download
Tom Looman
Tom Looman Updated to 4.20
Latest commit aa9c1e7 Jul 22, 2018
Permalink
Failed to load latest commit information.
SurvivalGame Upgrade to 4.20 Jul 22, 2018
.gitignore Upgraded to 4.17 Sep 5, 2017
README.md Updated to 4.20 Jul 22, 2018

README.md

Epic Survival Game Series

Third-person survival game for Unreal Engine 4 made entirely in C++. Originally built as a 6 section tutorial series, now available as open-source C++ sample project.

See the main documentation page on the unreal engine Wiki.

For questions & feedback visit the official thread on the unreal engine forums

Looking for a step by step guide? I released my Unreal Engine 4 Mastery: Create Multiplayer Games with C++! Which includes two games teaching you C++, Networking for multiplayer and multiple AI including advanced behavior trees for ranged shooter AI.

Get the Udemy Course now and learn C++ for Unreal Engine 4: DISCOUNT LINK

Last updated for 4.20!

NEW: Mod Support

Includes two small mod examples including a Pink Rifle extension and Flashlight replacement mod. Check out the Modding Sample Project for guidelines & cooker profile setup

Example commandline arg to load the Mod gamemode with the built-in level "CoopLandscape" in a cooked game build: SurvivalGame.exe /Game/Maps/CoopLandscape_Map?game=/ExtendedRifleMod/SurvivalGameMode_PinkRifle.SurvivalGameMode_PinkRifle_C

There is currently no supporting UI to load up specific mod content, please note that the modding pipeline is a experimental and intended for early adopters only!

Section 1

This section sets up the third person character movement with animation, object interaction, simple hunger system, all with networking support.

Section 2

Adds weapon support for the character, a flashlight, UT-style inventory with on-character visual representation of the carried items and deals with damage, death and respawns for players.

Section 3

Introduces AI "Zombie" enemy to our game using PawnSensing and Behavior Tree.

Section 4

Introduces a gameloop with enemies, items, scoring and a time of day.

Section 5

Introduces the ability to carry around objects like barriers and discusses game networking.

Section 6

The final section in the series focuses on bug fixing and a bit of polish to the existing features. This section is compatible with the 4.8 release.