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Add an image to readme
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shuhuai committed Jul 30, 2015
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#Simple deferred shading with DirectX 12

A basic deferred shading is implemented by DirectX 12 API.
A DirectX 12 implementation of basic deferred shading.

<img src="https://github.com/shuhuai/D3D12_DeferredShading/blob/master/Demo.png" width="600x" height="450px"/>


The project consists of the following stages:

1. Initializing D3D12 components.
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##Initializing components :
In the initialization stage, all D3D12 components need to be initialized. This stage is more complex than D3D11. The D3D12 components are initialized as follows:
In the initialization stage, all D3D12 components need to be initialized. The D3D12 components are initialized as follows:

####1.D3D Device initialization.

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