Skip to content

Commit

Permalink
Minimap texture output is now supported.
Browse files Browse the repository at this point in the history
  • Loading branch information
shun126 committed Apr 8, 2023
1 parent 94ad47e commit 81b4f8e
Show file tree
Hide file tree
Showing 19 changed files with 918 additions and 409 deletions.
14 changes: 10 additions & 4 deletions DungeonGenerator.uplugin
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
{
"FileVersion": 3,
"Version": 5,
"VersionName": "1.4",
"Version": 6,
"VersionName": "1.4.1",
"FriendlyName": "DungeonGenerator",
"Description": "Generates a three-dimensional dungeon.",
"Category": "Other",
"Description": "Procedural 3D dungeon generator plugin. Easy generation of levels, mini-maps and missions.",
"Category": "Procedural",
"CreatedBy": "Narcis Software",
"CreatedByURL": "https://happy-game-dev.undo.jp/",
"DocsURL": "https://github.com/shun126/DungeonGenerator/wiki/",
Expand All @@ -19,6 +19,9 @@
"Name": "DungeonGenerator",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [
"Win64"
],
"PlatformAllowList": [
"Win64"
]
Expand All @@ -27,6 +30,9 @@
"Name": "DungeonGeneratorEditor",
"Type": "UncookedOnly",
"LoadingPhase": "Default",
"WhitelistPlatforms": [
"Win64"
],
"PlatformAllowList": [
"Win64"
]
Expand Down
2 changes: 1 addition & 1 deletion Source/DungeonGenerator/Private/Core/Debug/Debug.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ All Rights Reserved.

// ログマクロ
#if UE_BUILD_DEBUG + UE_BUILD_DEVELOPMENT + UE_BUILD_TEST + UE_BUILD_SHIPPING > 0
DEFINE_LOG_CATEGORY(DungeonGenerator);
DEFINE_LOG_CATEGORY(DungeonGeneratorLogger);
#else
#define NOMINMAX
#include <windows.h>
Expand Down
12 changes: 6 additions & 6 deletions Source/DungeonGenerator/Private/Core/Debug/Debug.h
Original file line number Diff line number Diff line change
Expand Up @@ -30,12 +30,12 @@ All Rights Reserved.
// ログマクロ
#if UE_BUILD_DEBUG + UE_BUILD_DEVELOPMENT + UE_BUILD_TEST + UE_BUILD_SHIPPING > 0
#include <CoreMinimal.h>
DECLARE_LOG_CATEGORY_EXTERN(DungeonGenerator, Log, All);
#define DUNGEON_GENERATOR_ERROR(Format, ...) UE_LOG(DungeonGenerator, Error, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_WARNING(Format, ...) UE_LOG(DungeonGenerator, Warning, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_DISPLAY(Format, ...) UE_LOG(DungeonGenerator, Display, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_LOG(Format, ...) UE_LOG(DungeonGenerator, Log, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_VERBOSE(Format, ...) UE_LOG(DungeonGenerator, Verbose, Format, ##__VA_ARGS__)
DECLARE_LOG_CATEGORY_EXTERN(DungeonGeneratorLogger, Log, All);
#define DUNGEON_GENERATOR_ERROR(Format, ...) UE_LOG(DungeonGeneratorLogger, Error, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_WARNING(Format, ...) UE_LOG(DungeonGeneratorLogger, Warning, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_DISPLAY(Format, ...) UE_LOG(DungeonGeneratorLogger, Display, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_LOG(Format, ...) UE_LOG(DungeonGeneratorLogger, Log, Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_VERBOSE(Format, ...) UE_LOG(DungeonGeneratorLogger, Verbose, Format, ##__VA_ARGS__)
#elif defined(_WINDOWS) && (defined(_DEBUG) || defined(DEBUG))
#define DUNGEON_GENERATOR_ERROR(Format, ...) dungeon::OutputDebugStringWithArgument(Format, ##__VA_ARGS__)
#define DUNGEON_GENERATOR_WARNING(Format, ...) dungeon::OutputDebugStringWithArgument(Format, ##__VA_ARGS__)
Expand Down

0 comments on commit 81b4f8e

Please sign in to comment.