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test pypi package for Evocraft-py

Latest PyPI version Paper Conference

A Python interface for Minecraft built on grpc.

1. Set-up

python -m pip install test-evocraft-py

2. Starting the modded Minecraft server

Using python api

import test_evocraft_py
test_evocraft_py.start_server()
# shutdown
test_evocraft_py.shutdown_server()

Using cli

Usage: test-evocraft-py [OPTIONS]

  Simple program that greets NAME for a total of COUNT times.

Options:
  --start / --shutdown  Start or shutdown server
  --interactive         Start server with interactive server console
  --help                Show this message and exit.

3. Spawn blocks on the Minecraft server with Python

There are three methods at the core of the API: spawnBlocks spawns a set of different blocks, fillCube spawns a single type of block over a cubic volume and readCube which reads currently spawned blocks within a space.

If you aren't a seasoned Minecraft scholar, you can check information about different Minecraft blocks.

Here's example on how to spawn a flying machine with python (you'll need to have started the modded Minecraft server before):

import grpc

import minecraft_pb2_grpc
from minecraft_pb2 import *

channel = grpc.insecure_channel('localhost:5001')
client = minecraft_pb2_grpc.MinecraftServiceStub(channel)

client.fillCube(FillCubeRequest(  # Clear a 20x10x20 working area
    cube=Cube(
        min=Point(x=-10, y=4, z=-10),
        max=Point(x=10, y=14, z=10)
    ),
    type=AIR
))
client.spawnBlocks(Blocks(blocks=[  # Spawn a flying machine
    # Lower layer
    Block(position=Point(x=1, y=5, z=1), type=PISTON, orientation=NORTH),
    Block(position=Point(x=1, y=5, z=0), type=SLIME, orientation=NORTH),
    Block(position=Point(x=1, y=5, z=-1), type=STICKY_PISTON, orientation=SOUTH),
    Block(position=Point(x=1, y=5, z=-2), type=PISTON, orientation=NORTH),
    Block(position=Point(x=1, y=5, z=-4), type=SLIME, orientation=NORTH),
    # Upper layer
    Block(position=Point(x=1, y=6, z=0), type=REDSTONE_BLOCK, orientation=NORTH),
    Block(position=Point(x=1, y=6, z=-4), type=REDSTONE_BLOCK, orientation=NORTH),
    # Activate
    Block(position=Point(x=1, y=6, z=-1), type=QUARTZ_BLOCK, orientation=NORTH),
]))

To read the blocks present within a set of coordinates use readCube:

import grpc

import minecraft_pb2_grpc
from minecraft_pb2 import *

channel = grpc.insecure_channel('localhost:5001')
client = minecraft_pb2_grpc.MinecraftServiceStub(channel)

blocks = client.readCube(Cube(
         min=Point(x=0, y=0, z=0),
         max=Point(x=10, y=10, z=10)
))

print(blocks)

You can see the implemented Python methods at minecraft_pb2_grpc.py. For the general grpc definition please see minecraft-rpc.

If you'd like to interface with the server using other languages than Python, you can use the interface definition file you can generate clients for (almost) any programming language you like. See https://grpc.io/docs/languages/ and minecraft-rpc.

4. Rendering Minecraft

You can use the method client.readCube that allows to read which blocks are spawned, however, if you'd like to render Minecraft to see what your spawned creations look like or even interact with them, you'll need to buy and install Minecraft

  1. Install and launch Minecraft
  2. Create a compatible version:
    1. Installations
    2. New
    3. Give it a name
    4. Select version 1.12.2
    5. Create
  3. Launch it:
    1. Play
    2. Multiplayer
    3. Direct Connect
    4. On Server Address write localhost
    5. Join Server

On the server command line, you can use /tp @p x y z to teleport yourself to position {x,y,z} in the world.

5. Useful commands that you can type in the running server console

  • defaultgamemode creative to set the default mode to creative;
  • setworldspawn x y z to set the default player spawn point;
  • time set day to set time to day;
  • gamerule doDaylightCycle false stop the day/night cycle;
  • gamemode creative <player name> set creative mode for a specific player (sometimes the default isn't working);
  • teleport <player name> x y z teleport a player to x,y,z coordinates.

Et voilà:


Evolutionary algorithms implemented with the API

In this section we'll compile implementations of evolutionary algorithms using the API


Citation

If you use the code for academic or commecial use, please cite the associated paper:

@article{Grbic2020Dec,
   author = {Djordje Grbic, Rasmus Berg Palm, Elias Najarro, Claire Glanois, Sebastian Risi},
   title = {{EvoCraft: A New Challenge for Open-Endedness}},
   journal = {arXiv},
   year = {2020},
   month = {Dec},
   eprint = {2012.04751},
   url = {https://arxiv.org/abs/2012.04751v1}
}