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Asset import failed, "Assets/box.gltf" > DirectoryNotFoundException: Could not find a part of the path "/Users/a.shchukin/projects/gltf/Assets/data:application/octet-stream;base64,AACAvwAAgD8AAIA/AACAPwAAgD8AAIC/AACAvwAAgD8AAIC/AACAPwAAgD8AAIA/AACAPwAAgD8AAIA/AACAvwAAgL8AAIA/AACAPwAAgL8AAIA/AACAvwAAgD8AAIA/AACAvwAAgD8AAIA/AACAvwAAgL8AAIC/AACAvwAAgL8AAIA/AACAvwAAgD8AAIC/AACAPwAAgL8AAIA/AACAvwAAgL8AAIC/AACAPwAAgL8AAIC/AACAvwAAgL8AAIA/AACAPwAAgD8AAIC/AACAPwAAgL8AAIA/AACAPwAAgL8AAIC/AACAPwAAgD8AAIA/AACAvwAAgD8AAIC/AACAPwAAgL8AAIC/AACAvwAAgL8AAIC/AACAPwAAgD8AAIC/AAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAgPwAAQD8AAMA+AACAPwAAID8AAIA/AADAPgAAQD8AACA/AABAPwAAwD4AAAA/AADAPgAAQD8AACA/AAAAPwAAID8AAAA/AADAPgAAgD4AAMA+AAAAPwAAID8AAIA+AAAgPwAAAAAAAMA+AACAPgAAID8AAIA+AADAPgAAAAAAAMA+AAAAPwAAAD4AAIA+AAAAPgAAAD8AAMA+AACAPgAAYD8AAAA/AAAgPwAAgD4AACA/AAAAPwAAYD8AAIA+AAABAAIAAAADAAEABAAFAAYABAAHAAUACAAJAAoACAALAAkADAANAA4ADAAPAA0AEAARABIAEAATABEAFAAVABYAFAAXABUA". System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0) System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at :0) (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) System.IO.File.OpenRead (System.String path) (at :0) System.IO.File.ReadAllBytes (System.String path) (at :0) Siccity.GLTFUtility.GLTFBuffer.Read (System.String directoryRoot, System.String mainFile) (at Assets/GLTFUtility/Scripts/GLTFBuffer.cs:18) Siccity.GLTFUtility.GLTFObject.Create (System.String directoryRoot, System.String mainFile) (at Assets/GLTFUtility/Scripts/GLTFObject.cs:29) Siccity.GLTFUtility.GLTFImporter.OnImportAsset (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at Assets/GLTFUtility/Scripts/Editor/GLTFImporter.cs:18) UnityEditor.Experimental.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at /Users/builduser/buildslave/unity/build/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:20)
box.gltf.zip
The text was updated successfully, but these errors were encountered:
fix in 0b58e9a
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Asset import failed, "Assets/box.gltf" > DirectoryNotFoundException: Could not find a part of the path "/Users/a.shchukin/projects/gltf/Assets/data:application/octet-stream;base64,AACAvwAAgD8AAIA/AACAPwAAgD8AAIC/AACAvwAAgD8AAIC/AACAPwAAgD8AAIA/AACAPwAAgD8AAIA/AACAvwAAgL8AAIA/AACAPwAAgL8AAIA/AACAvwAAgD8AAIA/AACAvwAAgD8AAIA/AACAvwAAgL8AAIC/AACAvwAAgL8AAIA/AACAvwAAgD8AAIC/AACAPwAAgL8AAIA/AACAvwAAgL8AAIC/AACAPwAAgL8AAIC/AACAvwAAgL8AAIA/AACAPwAAgD8AAIC/AACAPwAAgL8AAIA/AACAPwAAgL8AAIC/AACAPwAAgD8AAIA/AACAvwAAgD8AAIC/AACAPwAAgL8AAIC/AACAvwAAgL8AAIC/AACAPwAAgD8AAIC/AAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AAAAAAAAAAAAAIA/AACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAACAvwAAAAAAAAAAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAAAAAAAAgL8AAACAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAAAAAAAAAAAIC/AAAgPwAAQD8AAMA+AACAPwAAID8AAIA/AADAPgAAQD8AACA/AABAPwAAwD4AAAA/AADAPgAAQD8AACA/AAAAPwAAID8AAAA/AADAPgAAgD4AAMA+AAAAPwAAID8AAIA+AAAgPwAAAAAAAMA+AACAPgAAID8AAIA+AADAPgAAAAAAAMA+AAAAPwAAAD4AAIA+AAAAPgAAAD8AAMA+AACAPgAAYD8AAAA/AAAgPwAAgD4AACA/AAAAPwAAYD8AAIA+AAABAAIAAAADAAEABAAFAAYABAAHAAUACAAJAAoACAALAAkADAANAA4ADAAPAA0AEAARABIAEAATABEAFAAVABYAFAAXABUA".
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) (at :0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.File.OpenRead (System.String path) (at :0)
System.IO.File.ReadAllBytes (System.String path) (at :0)
Siccity.GLTFUtility.GLTFBuffer.Read (System.String directoryRoot, System.String mainFile) (at Assets/GLTFUtility/Scripts/GLTFBuffer.cs:18)
Siccity.GLTFUtility.GLTFObject.Create (System.String directoryRoot, System.String mainFile) (at Assets/GLTFUtility/Scripts/GLTFObject.cs:29)
Siccity.GLTFUtility.GLTFImporter.OnImportAsset (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at Assets/GLTFUtility/Scripts/Editor/GLTFImporter.cs:18)
UnityEditor.Experimental.AssetImporters.ScriptedImporter.GenerateAssetData (UnityEditor.Experimental.AssetImporters.AssetImportContext ctx) (at /Users/builduser/buildslave/unity/build/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs:20)
box.gltf.zip
The text was updated successfully, but these errors were encountered: