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I tried importing a glb file (exported from blender) using the utility on android(unity build). It fails to load device even though it works fine on editor. Logging some info I could see that the mesh filter(mesh)/renderer count was also 0, where as on editor it was 6 (equal to nodes in my model).
Can someone please see what are we doing wrong.
The text was updated successfully, but these errors were encountered:
Hi,
I tried importing a glb file (exported from blender) using the utility on android(unity build). It fails to load device even though it works fine on editor. Logging some info I could see that the mesh filter(mesh)/renderer count was also 0, where as on editor it was 6 (equal to nodes in my model).
Can someone please see what are we doing wrong.
The text was updated successfully, but these errors were encountered: