Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Not possible to update shader's materials #233

Closed
kenorb opened this issue Feb 9, 2023 · 2 comments
Closed

Not possible to update shader's materials #233

kenorb opened this issue Feb 9, 2023 · 2 comments

Comments

@kenorb
Copy link

kenorb commented Feb 9, 2023

I've imported .glb avatar, but Shader's Materials are read-only and it's not possible to modify them (like changing the colors or texture). Normally when I import .fbx object into a scene, I can modify materials, so new values are updated in .meta file.

Is it a feature, bug or by design?

@kenorb
Copy link
Author

kenorb commented Feb 9, 2023

Ok, as for the workaround, it's possible to drag and drop the new texture onto the object on the scene, it'll replace the old materials, and the new info is stored into scene file. I think that would do.

@kenorb kenorb closed this as completed Feb 9, 2023
@Siccity
Copy link
Owner

Siccity commented Feb 15, 2023

It's by design to replicate what the built-in FBX importer does.
The materials are imported as they are from the file itself.
The solution is to create and use your own materials like the way you did.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants