You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am sure this is already fixed on your end, so feel free to close issue if so.
SplineControlPoints caches its TM's in local space, but they were being compared in world space. This caused the component to always appear to be changed, resulting in infinite re-cooking of the Houdini Asset.
I am sure this is already fixed on your end, so feel free to close issue if so.
SplineControlPoints caches its TM's in local space, but they were being compared in world space. This caused the component to always appear to be changed, resulting in infinite re-cooking of the Houdini Asset.
Source\HoudiniEngineRuntime\Private\HoudiniInputObject.cpp
The text was updated successfully, but these errors were encountered: