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Infinite re-cook can occur with input spline components. #12

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cort-gunfiregames opened this issue May 11, 2020 · 1 comment
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@cort-gunfiregames
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I am sure this is already fixed on your end, so feel free to close issue if so.

SplineControlPoints caches its TM's in local space, but they were being compared in world space. This caused the component to always appear to be changed, resulting in infinite re-cooking of the Houdini Asset.

Source\HoudiniEngineRuntime\Private\HoudiniInputObject.cpp

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@dpernuit
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Hey Cort,
Thanks for mentioning this, but yes, it's already fixed on our side.
We also found this one after releasing Alpha1.

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