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apiVersion: backstage.io/v1beta1 | ||
kind: Component | ||
metadata: | ||
name: react-shader-canvas | ||
namespace: economist-impact | ||
annotations: | ||
github.com/project-slug: signal-noise/react-shader-canvas | ||
backstage.io/techdocs-ref: dir:. | ||
spec: | ||
type: website | ||
lifecycle: production | ||
owner: group:economist-impact/signal-noise |
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# react-shader-canvas | ||
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[![NPM version][npm-image]][npm-url] | ||
[![Actions Status][ci-image]][ci-url] | ||
[![PR Welcome][npm-downloads-image]][npm-downloads-url] | ||
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A react component to display and control a WebGL shader. | ||
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## Introduction | ||
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Sometimes you want a simple way of displaying a WebGL Shader within your React project without a large 3D library like three.js, Alfrid or Babylon.js. This component does exactly that! You can very easily specify the size, shaders and optional [uniforms](https://jameshfisher.com/2017/10/03/webgl-fragment-shader-uniform/) to pass into the shader. | ||
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This project is essentially a wrapper around [glslCanvas](https://github.com/patriciogonzalezvivo/glslCanvas/) that allows it to be used within your React projects. Please check out their documentation to see whats happening under the hood. | ||
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## Installation | ||
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Install this package with `npm`. | ||
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```bash | ||
npm i @signal-noise/react-shader-canvas | ||
``` | ||
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## Usage | ||
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Here is the most minimal example... | ||
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```JSX | ||
import React from 'react'; | ||
import ShaderCanvas from "@signal-noise/react-shader-canvas"; | ||
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const shader = ` | ||
precision mediump float; | ||
void main() { | ||
gl_FragColor = vec4(1, 0, 0, 1); | ||
} | ||
`; | ||
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const RedView = () => ( | ||
<ShaderCanvas width={320} height={240} fragShader={shader} /> | ||
); | ||
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``` | ||
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You can optionally pass in a vertex shader, uniforms and a supersample value. | ||
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```JSX | ||
import React from 'react'; | ||
import ShaderCanvas from "@signal-noise/react-shader-canvas"; | ||
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// Using the webpack loader "shader-loader" | ||
import fragShader from "./noise.frag"; | ||
import vertShader from "./noise.vert"; | ||
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const FunkyView = () => { | ||
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// Uniforms to pass into the shader | ||
const uniforms = { | ||
u_color_bg: [11, 12, 33], | ||
u_color_noise: [205, 255, 0], | ||
u_noise_amount: 0.5 | ||
}; | ||
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return ( | ||
<ShaderCanvas | ||
width={640} | ||
height={480} | ||
fragShader={fragShader} | ||
vertShader={vertShader} | ||
uniforms={uniforms} | ||
superSample={2} // Render twice the display resolution | ||
/> | ||
); | ||
}; | ||
``` | ||
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## API | ||
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- `width` : Required - Number - The width in pixels. | ||
- `height` : Required - Number - The height in pixels. | ||
- `fragShader` : Required - String - The fragment shader to use. | ||
- `vertShader` : Optional - String - The vertex shader to use. | ||
- `uniforms` : Optional - Object - An object containing vec2, vec3 and float key value pairs. | ||
- `superSample` : Optional - Number - A value to supersample by, creating a smoother image. | ||
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## Notes | ||
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### Super Sampling | ||
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You have the option of super sampling as a method to antialias the final output. A value of `2` is generally a good idea. This quadruples the processing requirements. | ||
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### Retina | ||
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The rendered output matches the devices pixel density automatically. | ||
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### Mouse | ||
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A vec2 uniform `u_mouse` is passed into the shader. | ||
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[npm-image]: https://img.shields.io/npm/v/@signal-noise/react-shader-canvas.svg?style=flat-square&logo=react | ||
[npm-url]: https://npmjs.org/package/@signal-noise/react-shader-canvas | ||
[npm-downloads-image]: https://img.shields.io/npm/dm/@signal-noise/react-shader-canvas.svg | ||
[npm-downloads-url]: https://npmcharts.com/compare/@signal-noise/react-shader-canvas?minimal=true | ||
[ci-image]: https://github.com/signal-noise/react-shader-canvas/workflows/node-ci/badge.svg | ||
[ci-url]: https://github.com/signal-noise/react-shader-canvas/actions |
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docs_dir: docs | ||
nav: | ||
- Main: index.md | ||
plugins: | ||
- techdocs-core |