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TextureAtlas

a project for Unreal4 & TexturePacker User

Features

  1. Load TexturePacker text|json file
  2. use the uv data at runtime. You can dynamic draw them in 3D Procedural Mesh. Or other feature~

How to use

insert the file to your ue4 rename the include filename which marked "YourProject"

TEST

test on 4.11, all fine

TODO

maybe I will release a version as Unreal Plugin.

update 2016.9

make it as an unreal module. You can setup in *.uproject : "Modules": [ { "Name": "YourProjectName", "Type": "Runtime", "LoadingPhase": "Default", }, { "Name": "TextureAtlasSystem", "Type": "Runtime", "LoadingPhase": "Default", "AdditionalDependencies": [ "CoreUObject", "Engine" ] } ] }

License

GPL

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A Project for TextureAtlas Users

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