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Jae's Hyperreal 3D Generation: Singluxe

Description

This is the source code to my first 3D game, released on itch.io here.

Requirements

  • Zig 0.12.0-dev.1685+994e19164
  • Emscripten (for the web build)

Build a debug build

Option 1) Build and run manually

zig build && zig-out/bin/3d-raylib

Option 2) Build and run via the provided shell script

./run_app.sh

*Apologies to Linux or Mac folks,

Build a web build

Currently broken. Current released web build was achieved by working around a memory bug that I think is caused by wavefront.zig. I just parse the level data at compile-time and patched the current parseFloat bug in the std library so that optimize = false here.

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A very tiny 3D platformer built from scratch with Zig and Raylib

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