This is the source code to my first 3D game, released on itch.io here.
- Zig 0.12.0-dev.1685+994e19164
- Emscripten (for the web build)
Option 1) Build and run manually
zig build && zig-out/bin/3d-raylib
Option 2) Build and run via the provided shell script
./run_app.sh
*Apologies to Linux or Mac folks,
Currently broken. Current released web build was achieved by working around a memory bug that I think is caused by wavefront.zig
. I just parse the level data at compile-time and patched the current parseFloat bug in the std library so that optimize = false
here.