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Update template yaml
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silent-destroyer committed Sep 19, 2023
1 parent e797822 commit 4ad6adf
Showing 1 changed file with 25 additions and 41 deletions.
66 changes: 25 additions & 41 deletions Tunic.yaml
Original file line number Diff line number Diff line change
@@ -1,4 +1,13 @@
name: Ruin Seeker
# _________ ___ ___ ________ ________
#|\___ ___\\ \|\ \|\ ___ \|\ ____\
#\|___ \ \_\ \ \\\ \ \ \\ \ \ \ \___|
# \ \ \ \ \ \\\ \ \ \\ \ \ \ \
# \ \ \ \ \ \\\ \ \ \\ \ \ \ \____
# \ \__\ \ \_______\ \__\\ \__\ \_______\
# \|__| \|_______|\|__| \|__|\|_______|
#
name: Ruin Seeker
description: tunc
game: Tunic
requires:
version: 0.4.2
Expand All @@ -12,51 +21,26 @@ Tunic:
# Lock the ability to use prayer, holy cross, and ice rod until their corresponding manual page is found.
# If playing with Hexagon Quest, abilities are instead unlocked after finding 5, 10, and 15 Gold Hexagons.
ability_shuffling: 'true'
# Alternate goal akin to Triforce Hunt. Find 20 of 30 Gold Hexagons to win.
hexagon_quest: 'false'
# Replaces low-to-medium value money rewards in the item pool with fool traps, which cause random negative
# effects to the player. Options are off (0), normal (15), double (32), and onslaught (50).
fool_traps: normal

# Alternate goal akin to Triforce Hunt. Find 20 of 30 Gold Hexagons to win.
hexagon_quest: 'false'
# The required amount of Gold Hexagons needed to win Hexagon Quest. Goal can be anywhere between 15 and 50.
hexagon_goal: 20
# The amount of extra Gold Hexagons in the item pool in Hexagon Quest.
# Calculated as a percentage of the required goal amount (50 = 50%, so if hexagon_goal is 20 and extra_hexagon_percentage = 50, there will be 30 hexagons total in the item pool)
extra_hexagon_percentage: 50
progression_balancing: 50

accessibility:
# Set rules for reachability of your items/locations.
# Locations: ensure everything can be reached and acquired.
# Items: ensure all logically relevant items can be acquired.
# Minimal: ensure what is needed to reach your goal can be acquired.
locations: 0
items: 50
minimal: 0

local_items:
# Forces these items to be in their native world.
[]

non_local_items:
# Forces these items to be outside their native world.
[]

start_inventory:
# Start with these items.
{}

start_inventory_from_pool:
# Start with these items and remove them from the item pool.
{}

start_hints:
# Start with these item's locations prefilled into the !hint command.
[]

start_location_hints:
# Start with these locations and their item prefilled into the !hint command
[]

exclude_locations:
# Prevent these locations from having an important item
[]

priority_locations:
# Prevent these locations from having an unimportant item
[]
local_items: []
non_local_items: []
start_inventory: {}
start_inventory_from_pool: {}
start_hints: []
start_location_hints: []
exclude_locations: []
priority_locations: []

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