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This repository has been archived by the owner on Feb 23, 2024. It is now read-only.

A screen transition denied me my potion flask! #2

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DJChupa13 opened this issue Sep 4, 2023 · 2 comments
Closed

A screen transition denied me my potion flask! #2

DJChupa13 opened this issue Sep 4, 2023 · 2 comments

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@DJChupa13
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While I was going through a room transition, another AP player sent me my third potion flask shard. However, when the transition was over, I didn't receive it. The animation of the shard fusing together did not play, however the audio did. Opening my inventory revealed I had 3/3 shards.

Receiving a fourth shard did not resolve the issue. The menu now reads 4/3 shards lol.

When receiving my sixth shard, which would have netted me another potion, I did not receive it, rendering all subsequent shards useless.

Is there a way to stop the receipt of checks during a transition, and resume them when the transition is over? Or, is there a way to reconcile the flask shard count?

@silent-destroyer
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Someone else reported this issue as well, so I will definitely be adding a failsafe to detect if you have more than 3 flask shards and automatically convert them into a full flask. For most items receiving them right before or during a transition usually doesn't cause an issue other than looking a bit jank, but there are a few edge cases like this that I will try and iron out for sure. It's a somewhat tricky thing to work around since it can't really be predicted that easily if the player is about to enter a load zone or not, but I will see what I can do to make it less jank overall.

@silent-destroyer
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This issue has been addressed in version 0.0.3.

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