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Using a Kinect v1 and encoding its depth into a video file as a hue range, it can later be used to playback point-cloud animations.

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Point Cloud From Hue Encoded Depth Video

Using a Kinect v1 and encoding its depth into a video file as a hue range, it can later be used to playback point-cloud animations. This is just a test project.

ezgif com-gif-maker

Plugins Used

Controls

  • F1 Records to a custom file format that stores a sequence of PNGs
  • F2 Records to a video file that will be located in the root project directory
  • Tab Switch between sources. Kinect, Custom file, or video.

Requirments

  • Unity Version 2019.3
  • Kinect SDK 1.8 or Runtime 1.8. For Recording Kinect
  • Kinect V1 For Recording

Playing

Start by opening the scene Scenes/DepthMapTest. There is a sample video included that can be played by pressing Tab and switching to the video provider. The object Player/Video Provider must be enabled and active in the scene for it to be seen.

Recording

For recording a video you need a Kinect V1 camera and the installed drivers.

Install the Kinect SDK 1.8 or Runtime 1.8.

Recorded Videos will be located in the root project folder. The Project uses FFmpeg and in the scene object Player you can change the preset or add additional parameters. Check FFmpegOut for more information

Use Cases

It can be used in VR or in games to play acted scenes. In VR it does look pretty cool Reddit Post

Videos

Youtube HQ Video

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Using a Kinect v1 and encoding its depth into a video file as a hue range, it can later be used to playback point-cloud animations.

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