Using a Kinect v1 and encoding its depth into a video file as a hue range, it can later be used to playback point-cloud animations. This is just a test project.
F1
Records to a custom file format that stores a sequence of PNGsF2
Records to a video file that will be located in the root project directoryTab
Switch between sources. Kinect, Custom file, or video.
- Unity Version
2019.3
- Kinect SDK
1.8
or Runtime1.8
. For Recording Kinect - Kinect
V1
For Recording
Start by opening the scene Scenes/DepthMapTest
.
There is a sample video included that can be played by pressing Tab
and switching to the video provider. The object Player/Video Provider
must be enabled and active in the scene for it to be seen.
For recording a video you need a Kinect V1 camera and the installed drivers.
Install the Kinect SDK 1.8 or Runtime 1.8.
Recorded Videos will be located in the root project folder.
The Project uses FFmpeg and in the scene object Player
you can change the preset or add additional parameters. Check FFmpegOut for more information
It can be used in VR or in games to play acted scenes. In VR it does look pretty cool Reddit Post