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Fix player collider (it seems to be shifted up) #23
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I can't seem to be able to debug the player collider as indicated here: http://labs.phaser.io/edit.html?src=src%5Cphysics%5Carcade%5Csimple%20body.js I'm interested in how you can debug that sort of problem ^^ (I did set |
@GabeAtWork yeah, I had the same problem! I even looked at this to see what was going on. I can tell the collider is too tall, but I'm not 100% sure why that's the case. Let me take another look with your comments in mind. I sincerely appreciate all you help and input so far! |
Sure! Thank you for working on this project in the first place! It makes it really easy for someone like me with JS/ES6 experience to delve into Phaser. I like working on it even if I can't do much, it allows me to pick the engine up little by little ^^ |
I dropped a line in the html5 game dev forums http://www.html5gamedevs.com/topic/38408-phaser-3-debug-property-in-physics-not-drawing-debug-layer/ TBH I'm kind of stumped why its not drawing |
Well i figured out how to get the debug working, so I'm able to actually fix the colliders, now. I'm nto sure why but you can only specify one scene |
ok this is quick fixed, but I need to do the larger job of refactoring the animation |
this will get fixed the right way with the solution to #24 , I'll close it then |
fixed by #36 |
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