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YARP - Yet Another Robot Platform

Runtime monitors of YARP modules

Introduction

An overview of the main concepts about this program.
Go to Introduction

How it works

A rapid description of how the program works (with references to the code).
Go to How it works

Installation, Configuration and Execution

How install yarpmanager-console2 on Linux.
Go to Installation, Configuration and Execution

Tutorial (example)

A small tutorial to run a module and check if it terminates unexpectedly.
Go to Tutorial (example)

Acknowledgments

Conclusion of this documentation.
Go to Acknowledgments




Bachelor's thesis degree in Computer Engineering by Simone Contorno.
Documentation about yarpmanager-console2 program.

Introduction

YARP supports building a robot control system as a collection of programs communicating in a peer-to-peer way, with an extensible family of connection types (tcp, udp, multicast, ...).
YARP offers a lot of command line tools like yarpmanager-console; this is a program to run and manage multiple programs on a set of machines; you can do it managing:

  • Module: an executable binary file (program).
  • Application: a collection of modules, connections, and other applications.
  • Resources: refers to any physical or logical resources which are needed by module.

It is possible control the state of a module or an application:

  • RUNNING: the module or the application is in execution.
  • STOPPED: the module or the application is not in execution.

and of a connection:

  • CONNECTED
  • DISCONNECTED

yarpmanager-console2 implement a new function that works as a separate thread during the execution of the program: monitors modules, connections, and reports if one of them terminates unexpectedly.

It looks like this at start:

schermata_iniziale


How it works

yarpmanager-console2 allows many commands to launch:

  • help: show help.
  • exit: exit from the program.
  • list mod: list available modules.
  • list app: list available applications.
  • list res: list available resources.
  • add mod [filename]: add a module from its description file.
  • add app [filename]: add an application from its description file.
  • add res [filename]: add a resource from its description file.
  • load app [application]: load an application to run.
  • run [IDs]: run an application or a module indicated by IDs.
  • stop [IDs]: stop running application or modules indicated by IDs.
  • kill [IDs]: kill running application or modules indicated by IDs.
  • connect [IDs]: establish all connections or just one connection indicated by IDs.
  • disconnect [IDs]: remove all connections or just one connection indicated by IDs.
  • which: list loaded modules, connection, and resource dependencies.
  • check dep: check for all resource dependencies.
  • check state [id]: check for running state of application or a module indicated by id.
  • check con [id]: check for all connections state or just one connection indicated by id.
  • set [value]: set value to an option. To see all available options type 'set --help'.
  • export [filename]: export application's graph as Graphviz dot format.
  • assign hosts: automatically assign modules to proper nodes using load balancer.

It appears like this in the program:

help_img

When you launch the program it starts with the main function; if you did not set the 'ymc2-config.ini' file, you need to insert the folder's paths that contain your applications, modules and resources (in this last one case, only if you have them, otherwise you can digit 'n' when the program will ask you, or set it in the 'ymc2-config.ini' file).
After, the 'main' class starts the separate thread, that will check all modules and connections each 5 seconds (to default, but you can set it in the 'ymc2-config.ini' file), and calls the function 'messageConsole' by the 'Console' class; it starts a 'while' cycle that calls the function 'getInput', so you can start to use all the commands shown above; when you digit one of them, it starts a control with a conditional structure 'if-else if-else' to select the correct operation and call the correct functions.
When you have finished to use the program, you need to digit 'exit' to close it, because there is a control in the 'main' function to catch the 'CTRL+C' signal; in this way the program will close all connections and running modules before the end.


Installation, Configuration and Execution

Open the terminal and go in the folder where you want to download yarpmanager-console2 and digit:

 
  git clone https://github.com/simone-contorno/yarpmanager-console2
 

You can also download the zip code:

download

Go in the folder where you downloaded the zip and extract it:

 
  unzip yarpmanager-console2-main.zip
 

Enter in the folder:

 
  cd yarpmanager-console2-main
 

Open the 'ymc2-config.ini' file:

 
  nano ymn2-config.ini
 

Set:

  • appPath: path of your application files.
  • modPath: path of your module files.
  • resPath: path of your resource files.
  • anyRes: write 'y' if you have any resource file, otherwise write 'n'.
  • sleepTimer: timer to check modules and connections states; it is '5000' (milliseconds) to default.

Save typing 'CTRL+X' and 'y' to confirm.

Create a folder named 'build':

 
  mkdir build
 

Enter in the 'build' folder:

 
  cd build
 

Generates the 'Makefile':

 
  cmake ..
 

Build the program:

 
  make
 

Run the program:

 
  ./yarpmanager-console2
 

Now you can play with yarpmanager-console2.


Tutorial (example)

First make sure you have a name server running:

 
  yarpserver
 

Open another terminal, run the program and watch all the available commands:

 
  help
 

Show all available applications:

 
  list app
 

If you set, or insert, correctly the path of your application, you will see a list like this one:

list_app_img

Add one of them (in this example i added 'eyesviewer-localhost.xml'):

 
  add app eyesviewer-localhost.xml
 

Load it:

 
  load app eyesviewer-localhost.xml
 

Show all information (name, modules, connections, and resources) about it:

 
  which
 

You will see something like this:

which_img

Run one of the available modules (in this example i ran the first one):

 
  run 0
 

If you digit 'run' without specifying the module's number, all modules will run.

Check the state of the running module:

 
  check state 0
 

You will see something like this:

running_state_img

If you digit 'check state' without specifying the module's number, all module's states will be shown.

Stop it:

 
  stop 0
 

If you digit 'stop' without specifying the module's number, all modules will stop.

Check again the state of the module; you will see something like this:

stopped_state_img

Now, to see what happen when a module terminates unexpectedly: run again a module and, if the module that you ran open a window you can try to close it, otherwise you can open the task manager, search the name of the module, and terminate it. You will see a message like this one:

error_massage_img

Close the program:

 
  exit
 

You will see this message:

exit_img

If you are sure digit 'y', otherwise digit 'n'.


Acknowledgments

I hope that this documentation helped you to understand the functioning of yarpmanager-console2 clearly.

Bye. :slightly_smiling_face:

About

Bachelor Thesis Degree - Computer Engineering (UniGE) - yarpmanager-console2

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