-
Notifications
You must be signed in to change notification settings - Fork 0
/
README
65 lines (43 loc) · 1.67 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
GAMES-SCOREBOARD
Games::Scoreboard is a Perl project to manage and manipulate scoreboard,
players and scores.
Sometimes I play something, and I need to register points by player, to have
the top scorers, and sometimes I would like to have also an history of
ranking.
I wanted persistance and I implemented the possibility to save in (and load
from) XML data file.
I wanted "easy mode" to insert data and I created GUI (first Curses::UI to
allow data entry by remote-terminal).
It's my desire the whole project had a strong trend for the decoupling, so
GUI(s) draws only, the XML model just reads and writes, and Games::Scoreboard
lib map data. I hope this may help to develop plugins and useful features.
INSTALLATION
To install this module, run the following commands:
perl Makefile.PL
make
make test
make install
DEPENDENCIES
Curses::UI
DateTime
DateTime::Format::ISO8601
IO::File
Mouse
Mouse::Util::TypeConstraints
Set::Object
XML::Parser
XML::Writer
WHY MOUSE?
(and not Moose or Moo or other OOP modules)
I appreciate the idea to create constructor, accessors and OOP logic easily
and fast.
I don't prefer an OO module on the others: I've choosen Mouse because the game
has started all this in my mind was about mices. ;-)
If you are interested in benchmarks about OO you can read here:
http://blogs.perl.org/users/michael_g_schwern/2011/03/and-the-fastest-oo-accessor-is.html
LICENSE AND COPYRIGHT
Copyright (C) 2011 simotrone
This program is free software; you can redistribute it and/or modify it
under the terms of either: the GNU General Public License as published
by the Free Software Foundation; or the Artistic License.
See http://dev.perl.org/licenses/ for more information.