Releases: simpleOmnia/sXR
Releases · simpleOmnia/sXR
Version 2.0, XR Interaction Toolkit
Version 2.0 has been updated to incorporate Unity's XR Interaction Toolkit by default, introducing a lot of native functionality to the XR controllers.
Additions...
sxr.ControllerVisual() used to turn on/off visible controllers/controller lasers
sxr.SendHaptic() to send vibration to the controller
sxr.InputSlider()/sxr.InputDropdown() updated to be displayed outside of the testing environment
Working Stereoscopic Rendering
Shaders should now use multi-pass rendering. Projects without shaders should still be able to use Single Pass by changing the setting in the sXR toolbar menu
v1.0.0
Now available as an embedded Unity Package