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Releases: simpleOmnia/sXR

Version 2.0, XR Interaction Toolkit

30 Nov 02:38
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Version 2.0 has been updated to incorporate Unity's XR Interaction Toolkit by default, introducing a lot of native functionality to the XR controllers.

Additions...
sxr.ControllerVisual() used to turn on/off visible controllers/controller lasers
sxr.SendHaptic() to send vibration to the controller
sxr.InputSlider()/sxr.InputDropdown() updated to be displayed outside of the testing environment

Working Stereoscopic Rendering

16 May 08:37
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Shaders should now use multi-pass rendering. Projects without shaders should still be able to use Single Pass by changing the setting in the sXR toolbar menu

v1.0.0

31 Jan 18:28
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Now available as an embedded Unity Package