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wumpus.py
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wumpus.py
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# -*- coding: utf-8 -*-
from simpleai.machine_learning.reinforcement_learning import TDQLearner, \
make_exponential_temperature, \
PerformanceCounter, \
RLProblem
from simpleai.environments import RLEnvironment
from Tkinter import *
import threading
class PerpetualTimer(threading._Timer):
def __init__(self, interval, function, name=None, daemon=False,
args=(), kwargs={}):
super(PerpetualTimer, self).__init__(interval, function, args, kwargs)
self.setName(name)
self.setDaemon(daemon)
def run(self):
while True:
self.finished.wait(self.interval)
if self.finished.isSet():
return
self.function(*self.args, **self.kwargs)
def stop(self, timeout=None):
self.cancel()
self.join(timeout)
def callback(egg):
egg.cook()
class WumpusViewer(object):
def __init__(self, environment):
self.environment = environment
root = Tk()
w = Canvas(root, width=400, height=400)
self.w = w
w.pack()
w.create_polygon(0, 0, 0, 400, 400, 400, 400, 0, fill='white')
for x in range(4):
w.create_line(100 * x, 0, 100 * x, 400)
w.create_line(0, 100 * x, 400, 100 * x)
#make holes
for x, y in environment.holes:
w.create_oval(*self._coord(x, y), fill='red')
#make wumpus
x, y = environment.wumpus
w.create_oval(*self._coord(x, y), fill='blue')
#make agent
x, y, have_gold = environment.state
self.agent = w.create_oval(*self._coord(x, y), fill='green')
#make gold
x, y = environment.gold
self.gold = w.create_oval(*self._coord(x, y), fill='yellow')
frame = Frame(root)
frame.pack()
self.start = Button(frame, text="Start", command=self.start)
self.start.pack(side=LEFT)
self.stop = Button(frame, text="Stop", command=self.stop)
self.stop.pack(side=LEFT)
root.mainloop()
def _coord(self, x, y):
y = 5 - y
cx = 100 * (x - 1) + 50
cy = 100 * (y - 1) + 50
r = 30
return (cx - r, cy - r, cx + r, cy + r)
def step(self):
if self.environment.is_completed(self.environment.state):
self.timer.cancel()
else:
self.environment.step(viewer=self)
def start(self):
self.timer = PerpetualTimer(0.5, self.step)
self.timer.start()
self.environment.state = self.environment.initial_state
def stop(self):
self.timer.cancel()
def event(self, state1, action, state2, agent):
print 'action: %s state: %s' % (action, str(state2))
x, y, have_gold = state2
if have_gold and self.gold:
self.w.delete(self.gold)
self.w.itemconfig(self.agent, outline="yellow", width=6.0)
self.w.coords(self.agent, self._coord(x, y))
class WumpusEnvironment(RLEnvironment):
def __init__(self, agent):
super(RLEnvironment, self).__init__([agent], (1, 1, False))
self.action_dict = {'up': (0, 1), 'down': (0, -1), 'left': (-1, 0), 'rigth': (1, 0)}
self.wumpus = (1, 3)
self.holes = [(3, 1), (3, 3), (4, 4)]
self.gold = (3, 4)
self.threats = [self.wumpus] + self.holes
self.rewards = {(1, 1, True): 10}
for c, r in self.threats:
self.rewards[(c, r, True)] = -10
self.rewards[(c, r, False)] = -10
def do_action(self, state, action, agent):
c1, r1, have_gold = state
c2, r2 = self.action_dict[action]
rn = r1 + r2
cn = c1 + c2
if not have_gold and (cn, rn) == self.gold:
have_gold = True
_next = (cn, rn, have_gold)
if (1 <= rn <= 4) and (1 <= cn <= 4):
return _next
return state
def is_completed(self, state):
return state in self.rewards.keys()
def reward(self, state, agent):
return self.rewards.get(state, -0.08)
class WumpusProblem(RLProblem):
def actions(self, state):
actions = ['up', 'down', 'left', 'rigth']
return actions
if __name__ == '__main__':
agent = TDQLearner(WumpusProblem(),
temperature_function=make_exponential_temperature(1000, 0.01),
discount_factor=0.8)
game = WumpusEnvironment(agent)
p = PerformanceCounter([agent], ['Q-learner Agent'])
print 'Training...'
for i in range(10000):
game.run()
p.show_statistics()
game.run(viewer=WumpusViewer(game))