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Remove race as culture denominator and assimilation rate #356
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waiting feedback on tests by Championzhou. |
That's because you represent skin colors as cultures in the mod. I'd recommend to remove them from the game, or give unique modifires of assimilation rate to some cultures like in the original game. -1000% for black anglos for example. Or just rename white anglos into anglos, we can already observe such mutual assimilation products as Eminem (white rappers) or twerking girls of any race. What happend in China actually is realistic. In reality China used artificial mesures to assimilate southern peoples into Han, such as proclaiming their languages "dialects" and not teaching them in schools. It didn't work well enogh though and now southerners slowly and peacefully getting what theirs back. |
The "new world" cultures following race lines is a political mine-field. But culture is a way to mod "identity politics" (like 90% of African American being democrats, and increasing attention to the Hispanic vote. But also other places like Bolivia - Santa Cruz being against Morales who has strong native american support.). |
Not sure what to do with this issue. Maybe reality is something along the lines pops tend to only marginally assimilate into local old world cultures - instead what happens is an assimilation into something else - a new common identity (a statist identity, think about superstates like the EU). In Britain immigrants are much more likely to be "British" than English and more likely to be pro EU than (local)nationalist. What is happening today seems to be what happens in old imperial Rome - tribes eventually where assimilated into a new imperial language based identity of Romans and Greeks. And those Romans did not correlate to the old "latin tribes" that initially build the empire but pops how had been assimilated into the empire (Philip the Arab, the Illyrian Emperors.. eventually non of the emperor where old latin. Some even took pride in having Punic origin - Carthage the old mortal enemy of Old Rome - showing a merge of identities). This is difficult to mod in Vic2, so I don't know how to solve it... One could have new super state identities that have higher assimilation rates (like European for EU, maybe mestizo for the Americas, the different black linguistic cultures for Africa). |
I have an idea for the Americas and Oceania. I'd also definitely support union cultural groups, except in the various Muslim-world Unions and Eurasia (which would be a bit less integrative and mixy-mashy culturally and more ethnically-conscious, I imagine. Also potentially the Pacific Islands Federation and Latin America, because I don't see a need for a new common identity emerging there). I think ASEAN would make a new cultural identity as a part of the "ASEAN way" descision, and while it would be Malay-influenced I don't see Indonesian being anything more than an accepted culture. North America too could get a cultural identity, seeing as by the point North America gets any sort of political union it'd realistically be an ethnic ball-pit- perhaps "Americano"? It has a nice feel to it for starters, and while Mexicans aren't gonna take over the USA they could realistically influence American English with those sorts of quirks like Germans and Yiddish did. |
Also, pls stop the slow white portuguese takeover of Brazil in every single game. It's annoying, seeing as basically everyone in Brazil has higher birth rates than the whites do and minus mass eviction I can only see one demographic trend resulting from that. |
The problem is that Vic2 only supports assimilation into the primary culture. So it is not possible to assimilate by culture group or some other grouping to any thing else than the primary culture (in case of Brazil Brancos (White Portuguese). The only workaround is to make the (as a game event/decition) mixed identity (mestizo in latin america, pardos in Brazil) the primary culture. |
Will use this as issue for the enhancement of removing "race" as cultural separator in the mod - with some special exceptions when race is denominates race based voting blocks like in the US. Some posts from the forum: So the questions is what should these cultures be in the Americas? My current thinking is that native american/aborigines cultures will be kept. But race cultures (black, white, mestizo) should be something else. Remember that "culture" together with "cores", "religion" are factors to mod political forces in Vic2 so they have and should have complementary roles. What are the cultures of Brazil? What are the Cultures of the US, Canada and Latin American nations? austrianemporer simsulla austrianemporer Crash301 As far as other cultures, Asian American can be included, though given things like income and the relatively small population, they can be assimilated into Anglo-American, with some population of Chinese, Vietnamese, Japanese, etc in California, New York, and big cities to represent cultural enclaves. As for Hispanics, it's rather complicated by the fact that Hispanics can be black, white, mixed, basically they're no one race, so if we disregard race, we can keep them as Mestizo (which originally meant a mixture of Native American and Spaniards), perhaps an assimilation to anglo-American (if they never become assimilated.) We'll also have areas of Native Americans (Navajo Nation in Arizona, Sioux in the midwest, others, particularly Cherokee in Oklahoma.) If we are going to go the full route of accepting any legally accepted cultures, then they should be accepted, though they do have a history of forced assimilation. I'm not quite sure what to do with them, if someone with more knowledge would like to give their thoughts on this (and everything else), that would be great. simsulla Removing race, this is a suggestion for cultures in general (not only in the Americas)
austrianemporer Both 1 and 2 are viable. 3 is hard to say, race has been a declining factor in politics for decades and is only coming back now in a temporary surge. In a century, perhaps racism will be gone in some places as humans gradually become more "progressive". simsulla However cultures / ethnicity should be in the mod, in particular as we want to model as part in political forces defining society, and looking on voting affiliation in elections from Gallup polls afroamerican vote as a group,
There is a clear race bias in voting among blacks. This is a reson for them as a separate culture. |
Dveduu |
For US -American English, Canada - Canadian English, Brazil - Brazilian Portuguese. Thus Brazil would become much less diverse. EDIT: A goal is to move towards a 1:1 core(or sub-super-state core):culture relation. Keeping religion as an language overriding culture separator - with the culture common religion secularization as a pathway to assimilation into the primary culture. |
For the U.S I do think it is possible that additional cultures could be added along with American English for example Southerner as there is still a quite strong cultural divide between the northern and southern U.S today 150 years after the civil war ended which could make the overall cultural landscape of the U.S in NWO similar to that of vanilla Victoria 2. |
Yes, one could use the dixiecrats electoral performance 1948 as an indication of size of the dixie population (making a guess for States' Rights Democratic Party support in the southern states where they ran as third party). |
by 逗逗爸
I try to adjust the assimilation chance, and use China, Australia, France were tested respectively, work is well, Are you interested in test it?
[pop_types.txt](https://github.com/simsulla/nwomod/files/216383/pop_types.txt)
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