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This repository has been archived by the owner on May 9, 2023. It is now read-only.
Keep Talking and Nobody Explodes (Unity 2017.4.22f1, .NET Framework 3.5)
Describe the issue.
After I call UnityExplorer.ExplorerStandalone.CreateInstance();, the UI panels of Unity Explorer open, and work like they should, except I can't move nor resize them making the mod very clunky to use. This only happens on Linux (tested on Debian 11), on Windows (10) it works properly.
The game uses the legacy input system across every platform and runs natively on Linux. I tried setting Disable_EventSystem_Override to True (as per Common issues and solutions), but that didn't solve the issue.
Relevant log output
There's nothing relevant in the Unity log nor the log of the library (Standalone), but here's the latter one anyway (to verify versions and such):
Found the issue. DisplayManager uses Display.RelativeMouseAt, which as the Unity documentation states, isn't implemented for Linux, so it always returns Vector3.zero.
I think it should just use the mouse position without RelativeMouseAt on Linux players until there's a better solution. It'll have problems for people who run the game on a secondary screen, but it's a fine temporary solution.
Qkrisi
added a commit
to Qkrisi/UnityExplorer
that referenced
this issue
Aug 28, 2022
This PR adds a Linux check for the mouse position property so people can use Unity Explorer on Linux at least on the primary monitor until a better solution is found.
Issue describing the bug: sinai-dev#167
Are you on the latest version of UnityExplorer?
Which release are you using?
Standalone Mono
Which game did this occur on?
Keep Talking and Nobody Explodes (Unity 2017.4.22f1, .NET Framework 3.5)
Describe the issue.
After I call
UnityExplorer.ExplorerStandalone.CreateInstance();
, the UI panels of Unity Explorer open, and work like they should, except I can't move nor resize them making the mod very clunky to use. This only happens on Linux (tested on Debian 11), on Windows (10) it works properly.The game uses the legacy input system across every platform and runs natively on Linux. I tried setting
Disable_EventSystem_Override
toTrue
(as per Common issues and solutions), but that didn't solve the issue.Relevant log output
There's nothing relevant in the Unity log nor the log of the library (Standalone), but here's the latter one anyway (to verify versions and such):
The text was updated successfully, but these errors were encountered: