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Minor tweak to a label
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LiruMouse committed Mar 25, 2015
1 parent 9d80280 commit eefa095
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<button.commit_callback function="Wlf.ChangeCameraPreset" parameter="2"/>
</button>
<slider bottom_delta="-20" left="5" control_name="RenderFarClip" decimal_digits="0" height="20" increment="8" label="Draw Dist.:" can_edit_text="true" label_width="60" max_val="1024" min_val="24" val_width="36" name="DrawDistance" width="190" tool_tip="Change your Draw Distance"/>
<slider bottom_delta="-20" control_name="AvatarHoverOffsetZ" height="20" increment=".001" label="Hover:" can_edit_text="true" label_width="60" max_val="5" min_val="-5" val_width="36" name="HoverHeightSlider" width="189"/>
<slider bottom_delta="-20" control_name="AvatarHoverOffsetZ" height="20" increment=".001" label="Hover Ht.:" can_edit_text="true" label_width="60" max_val="5" min_val="-5" val_width="36" name="HoverHeightSlider" width="189"/>
<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="60" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="190" tool_tip="Amount of particles to render"/>
<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="60" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="190" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="4" min_val="0.5" name="Object Detail" val_width="36" width="190" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
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