Releases: singularity/singularity
Releases · singularity/singularity
v1.00
V1.00 (2020.07.02):
GAME CONTENT CHANGES:
- Locations with higher risk are now highlighted provided the
relevant techs have been researched. (nthykier) - Add a new power state
Offline
, which applies to all bases
under construction until they can becomeActive
. Bases in
theOffline
state currently behave like they are in the
Sleep
state. Based on an idea from Wuzzy2 (Closes: #239,
#245) (Xenega) - The thrift modification from locations now also applies to
CPU maintenance. (Xenega)
USER-VISIBLE CHANGES:
- Support better translations of strings involving numbers
such as "X Days" or "Y Hours". (Closes: #262) (gunchleoc) - Fix a visual glitch in the ResearchScreen if the AI had no
available CPU because all bases are asleep. (nthykier) - It is now possible to convert old savegames to the new format
via theUpgrade
button on theLoad
menu. This avoids the
hassle of having to manually load and save each game.
(nthykier) - Implement lexicographic sorting of strings by using Python's
locale.strxfrm
. This provides better sorting order for
non-English languages on all platforms wherelocale.strxfrm
works. Notable exception being MacOS, where Python is
reported to have issues still. (Closes: #271) (gunchleoc) - Add support for mouse-wheel scrolling in pygame 2 with SDL 2,
which re-enables scrolling in lists. (nthykier) - Rewrite handling of "holding down key" to repeat a key press.
This avoids false "key-repetition" with accented characters.
Note that pygame2 with SDLv2 is needed to be able to repeat
accented characters by holding down the key. (Closes: #281)
(nthykier) - Change layout of Knowledge screen. Among other things, this
makes more room for concept names. (Closes: #270, #279)
(Xenega) - Location screen now disables buttons that have no effect.
Previously, they would just do "nothing" but where still
clickable. (nthykier) - Ensure that singularity can start when installed and loaded
via pkg_resources.load_entry_point. (Closes #272) (nthykier) - Improve savegame dialog to use a translated version of the
difficulty as default savegame and reject some invalid
path names with a simple error message rather than an
exception. Furthermore, the "OK" button is now disabled when
the savegame name in invalid. (Closes #267) (gunchleoc) - Disable Load and Delete buttons in the load savegame dialog
when there are no savegames. (nthykier) - Avoid a crash when clicking Load or Delete in the load
savegame dialog where no savegames are available.
(Closes: #274) (Xenega) - Add number separators in statistics screen. (Closes: #266)
(gunchleoc) - Give text fields a distinct background color to make it easier
to see if something is a text field and make title visible
in darktheme. (Closes #260) (gunchleoc) - Add Scottish Gaelic translation.
(Closes: #256, #268, #263, #286, #287) (gunchleoc) - Text resizing and layout changes to better accommodate for
translations that need more space than the English text.
(Closes: #258, #259, #263, #264, #269) (gunchleoc) - Minimum resolution has been reduced to 100x100.
(rofl0r, nthykier) - Enable the game window to be resized like any other window
e.g. by dragging in the edges of the game window. (nthykier) - Reliably redraw the singularity screen if another window
was moved over the game. When singularity was run with
pygame 2, this behaviour introduced visible artifacts until
something in the game triggered a complete redraw.
(nthykier) - Fix a number of bugs related to the Power state of bases
under construction - like being able to change the power
state of an incomplete base. Thanks to Wuzzy2 for reporting
the issue. (Closes: #238, related to: #239, #245) (Xenega) - Limit resolution input fields in the Options screen to digit
characters only. Thanks to Wuzzy2 for reporting the issue.
(related to: #236) (Xenega) - Show the correct CPU maintenance cost for bases in the base
screen. Thanks to Wuzzy2 for reporting the issue.
(Closes: #243) (Xenega) - Fix a crash with "ridiculously" small resolutions by setting
a minimum resolution (during startup and in the options
screen). Thanks to Wuzzy2 for reporting the issue.
(Closes: #240) (Xenega) - Add an
OK
button next to the custom resolution fields in
the Options screen. Previously, there was a confusingly named
button labelledCustom
, which people mistook for a label
rather than a button. Thanks to Wuzzy2 for reporting the
issue. (Closes: #236, #242) (Xenega) - Fix focus handling in the Knowledge screen, making keyboard
and mouse-wheel actions much more predictable. Thanks to
Wuzzy2 for reporting the issue. (Closes: #220) (Xenega) - Fix bug where choosing
Cancel
in the Options menu would not
roll back changes to the selected theme. (nthykier) - Fix some minor color issues with the Nightmode theme, where
the default color was used or text became unreadable.
Thanks to Wuzzy2 for reporting the issue. (Closes #225, #227)
(nthykier) - Make room for longer tech names in the Knowledge screen to
account for some tech names being significantly longer in
translations. Thanks to Wuzzy2 for reporting the issue.
(Closes #219) (nthykier, Xenega) - Fix a regression where changing the language in game would
fail to update the tech names and descriptions.
(Closes: #232) (nthykier) - Fix crash in the Load dialog when clicking Load if no game
was selected. (nthykier) - When building bases or CPU for a base, show the correct CPU
provided when the base/CPU is constructed. Previously it would
not take location and base modifiers into account. Thanks to
Wuzzy2 for reporting the issue. (Closes: #230) (nthykier) - Fix bug where clicking Cancel in the Options menu would still
commit changes to selected warnings. Thanks to Wuzzy2 for
reporting the issue. (Closes: #230) (nthykier) - Use correct number separator for money under non-English
locales (e.g. comma in German) when measured in millions
or more. Thanks to Wuzzy2 for reporting the issue.
(Closes: #226) (nthykier) - Ensure that the about menu text is extracted for translations
Thanks to Wuzzy2 for reporting its absence. (Closes: #218)
(nthykier) - Fix a bug where part of the tech description in the Knowledge
menu was not translatable. Thanks to Wuzzy2 for reporting it.
(Closes: #217) (nthykier) - Fix overly precise durations due to missing rounding when
displaying construction times in Python3. Thanks to
Wuzzy2 for reporting it. (Closes: #222) (nthykier) - Make scrollbar arrows visible in "Nightmode" theme.
Thanks to Wuzzy2 for reporting it. (Closes: #221)
(nthykier) - Add updated German translation. (Closes: #215, #223, #288)
(Wuzzy2) - Fix bug where "Concepts" in the "Knowledge" menu was not
translatable. (Closes: #216) (nthykier)
OTHER CHANGES:
- Update path name for AUTHORS.txt and Changelog.txt in
MANIFEST.in (Closes: #275) (nthykier) - Update the URLs to the music to reflect their new location.
(MestreLion) - In debug mode (--debug), highlight which part of the screen
has been redrawn by drawning a box around it. (nthykier) - Fix some internal bugs that lead to unnecessary redraws of
some of the text panels in the map screen. (nthykier)
Thanks to Wuzzy2, rofl0r, gunchleoc, and LW-archlinux, Quix0r for
filing bugs, play testing and moral support.
v1.0beta1
v1.0b1 (2020.02.16):
USER-VISIBLE CHANGES:
- Show a summary of the bases under the CPU and money display.
(Closes: #155, #196) (nthykier) - Fix a bug where Australia would never get a modifier if the game
was created with python3. (nthykier) - Fix a crash when accessing the Log menu when playing a game loaded
from a 1.0a1 (or later) game.
OTHER CHANGES:
- Documented known issues with running singularity on MacOS in the
README. Please see #197 for more details. Thanks to yiwangwuqian
for reporting and Diegus83 for debugging it and finding a
possible solution. (nthykier) - All translations are now done via ".po" files (GNU Gettext) to
ensure everything uses the same work flow for translators.
(nthykier) - Refactor handling of regional modifiers. This caused a bump in
the savegame format, which means games saved by 1.0b1 cannot
be loaded in earlier versions of singularity. (nthykier)
v1.0alpha2
v1.0a2 (2019.12.28):
GAME CONTENT CHANGES:
- The location Antarctic is now considered as safe as the Ocean
location and can therefore be used to research certain dangerous
technologies. (Closes: #173) (Xenega, nthykier) - Several key technologies can no longer be researched in Urban
areas. (Closes: #173) (Xenega, nthykier)
USER-VISIBLE CHANGES:
- Fix hotkey clash between "PAUSE" and "PREV". (Closes: #212)
(danuker, nthykier) - Improve keyboard + focus handling for most dialogs by passing
keyboard events on to lists, sliders and text fields in the
dialog. This enables most dialogs to be handled entirely using
keyboard only. (Closes: #209, #211) (nthykier) - Replace the GUI click sound to be softer. (Closes: #201, #210)
(danuker) - Fix crash when loading an old savegame, where the player was
researching something that is now not possible due to balancing
changes. The game would be often be playable for a short while
until something triggered a recalculation of CPU usage. (nthykier) - Fix incomplete substitution in log messages about bases being lost
due to lack of maintenance. (nthykier) - Fix a crash when loading a 1.0alpha1 savegame and opening the log.
(Closes: #208) (nthykier) - Reduced the default size for text to ensure that most text fields
have a consistent text size. (Closes: #200) (nthykier) - Text fields now respond to the HOME + END keys and they move the
cursor to the start and end of the text field. (nthykier) - Show the correct warning when attempting to load unsupported
savegames. Previously, it would silently be omitted. (nthykier) - Support loading old savegames with a particular corruption where
the number of items in a base were sometimes set to the invalid
value of 0. The only sane fix is to reset the counter to 1 at
the expense of some bases "losing" CPU. (Closes:
https://bugs.launchpad.net/ubuntu/+source/singularity/+bug/931037,
https://code.google.com/p/endgame-singularity/issues/detail?id=107)
(nthykier) - Using the arrow keys on the research slider no longer trips "two"
clicks rather than one. (Closes: #207,
https://bugs.launchpad.net/ubuntu/+source/singularity/+bug/531871)
(nthykier) - Buttons to construct base items are now disabled when the player
cannot built any item of that particular item. - Fixed a crash in the build dialog for a base if you tried to build
a security item but had not researched any for that particular base.
(Closes: #206) (nthykier) - Added savegame compat for some older development savegames known as
"0.31pre" by discarding the log entries from them. (Closes: #198,
#199) (nthykier) - Fixed a bug where trigger times of events where reset on loading
the game leading them to last longer than they should. (nthykier)
OTHER CHANGES:
- Include version information in the error log to simplify reporting
of bugs and crashes. (nthykier)
v1.0alpha1
v1.0a1 (release 2019.12.07):
GAME CONTENT CHANGES:
- Endgame requires a lot less grinding (emh, Xenega)
- New early-midgame bases to make the progression into the
midgame more smooth (Xenega) - All CPUs have been rebalanced. Notably midgame CPUs have
a much better cost/effeciency ratio and endgame CPUs have
been nerfed considerably (Xenega) - New security and reactor items are now available
(Xenega)
USER-VISIBLE CHANGES:
- Show standard costs and detection chances of items and bases
in the Knowledge screen excluding any location modifiers
(Xenega) - Show location modifiers more prominently in the location screen
and the dialog for constructing a new base (Xenega) - Show difficulty setting and in-game time for new savegames
(Xenega) - Loading an old savegame (e.g. from 0.30c) will now
retroactively apply the game data from the latest version
of Singularity - including making new game content
researchable (Closes: #56, #122, #145) (nthykier) - Unify multiple messages into a single dialog with multiple
pages. This new dialog also supports resuming the game
instead of forcing the game to be paused (Xenega) - Events can now expire and two non-unique events now do.
Previously, they could reappear continously possibly
making the game almost impossible (or completely
neutering the affected group) (nthykier) - The cash display now shows the expected cash change over
the next 24 hours next to the current cash. Likewise, the
CPU display includes how much spare CPU there is after
maintenance and construction. These numbers also include
purchases currently under consideration
(Closes: #21, #100) (nthykier) - Support searching for a savegame by name in the Load
dialog (nthykier) - Make the base type and its total CPU visible in the list
of bases at a given location (Closes: #64) (nthykier) - Fix a crash when savegame names contained non-ASCII UTF-8
characters (Closes: https://bugs.debian.org/718447)
(nthykier) - Fix visual lag at the highest game speed due to recalculating
the "day/night" layers (nthykier) - It is now possible to use double-click as a short-cut for
"Open base" when viewing the list of bases at a Location.
(nthykier) - Base purchase screen now provides more details about the base,
including accurate purchase and maintenance cost plus detection
rates (at the level the player is allowed to see them)
(Xenega) - Ensure that CPU allocations are re-allocated properly when the
player loses too much CPU at a given danger level (Closes: #103)
(Xenega) - Have a separate volume bar for music and sounds (Closes: #90)
(Xenega) - Use the XDG Base Directory Specification on relevant platforms
(Closes: #53) (Xenega) - Support deleting existing savegames via the Load screen
(Closes: #48) (Xenega) - Select the amount of CPU at the same dialog as the CPU selection
dialog (Xenega) - Add new "nightmode" theme (Closes: #119) (cryptarch)
- Theming support to change background image, colors, fonts, etc.
The themes can have language specific content (e.g. fonts better
suited for the given language) (MestreLion, Xenega) - Support changing language without restarting the game
(Xenega) - Add warnings for some common issues such as when the player only
has one base left or that when changing CPU of a base will remove
existing CPU (Closes: #17) (Xenega) - Support renaming bases (Xenega)
- Add a 24-hour finance report (Xenega)
- Fix various bugs in the shown detection rates (juise)
- The game now records a log of the latest events that happened
(Xenega, nthykier) - Fix issue where build times were affected by game speed (Closes: #18)
(Xenega) - Singularity no longer proposes resolutions larger than the detected
display size and now defaults to 1024x768 as the new default
(MestreLion) - Persisting changes in the Options is now automatic on "OK"
(MestreLion) - Limit total amount of cash to avoid overflow (Closes: #110)
(MestreLion) - Use 2 decimal places when displaying cash or CPU for large numbers
(MestreLion) - Reset music when starting a new or loading an existing game (Closes: #100)
(MestreLion) - Fixed techs being reset if language is changed mid-game (Closes: #99)
(MestreLion) - Saved games list now sorted in in-game load dialog (MestreLion)
- Fixed events not being translated when language changes in-game (Closes: #128)
(MestreLion) - Fixed --singledir and --multidir being ignored for saves, preferences, music
and error log. Also, if possible (Python >= 2.6), error.log is now created
only when (and if) an error actually occurs (MestreLion) - Added Brazilian Portuguese (pt_BR) translation (Closes: #130)(MestreLion)
- Updated es_AR translation (Closes: #20)(justapawn)
- Try to use user's locale, or a similar language, as game language (MestreLion)
- Launcher for Linux is now "singularity"
- Revamped Options screen, including new resolutions (MestreLion, Xenega)
OTHER CHANGES:
- Refactored code into a top-level module called singularity instead of using
generic top-level python modules nad improve setup.py to be setuptools
compatible (Closes: #12) (rardiol) - New savegame format based on JSON to avoid a savegame format that can include
arbitrary code execution via Python's pickle module. Please note that any old
style savegame will still trip the picke-based codepaths already in the
savegame listing to simplify the process for players upgrading from 0.30c
(Closes: #52) (nthykier) - Add basic documentation of the data files in the docs/ folder of the Github
repo (nthykier) - Work around a file descriptor "leak" in Pygame. This fix requires Pygame
1.9.2 or later to fully plug the leak (Closes: #156) (nthykier, Xenega) - Add a small test suite and CI testing to catch trivial mistakes earlier
(nthykier) - Port the game to run on Python3 (Closes: #15, #169) (Rardiol, nthykier)
- Include a singularity.desktop file (Matthias Mailänder)
- Fix crash related to large font sizes (MestreLion)
- Created .gitignore and .gitattributes files to aid development (Mestrelion)
- New i18n and hotkey approach. E:S is now fully translatable (MestreLion)
- New tools under utils/ dir (MestreLion)
- Use ~/.config/singularity for preferences dir, in a backward-compatible way
with previous releases: if ~/.endgame is found it is used instead (MestreLion) - Added ~/.local/share/singularity/music as additional source for music, with a
symlink in preferences folder pointing to it (MestreLion)
Thanks
Thanks to (in no particular order) for filing bugs, play testing and moral
support:
Quix0r, dwentz89, rofl0r, PeterJust, cryptarch, Musickiller, smiley1983,
osjc, ardapekis, quantuumsnot, sbosshardt