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Native Windows LevelDB port
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Import native Windows LevelDB port by Hiram Chirino.

Extracted from from https://github.com/chirino/leveldb.git using
git diff dd0d562..aea83b7
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sipa authored and Pieter Wuille committed Jan 18, 2013
1 parent cf556b2 commit 1c3babb
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4 changes: 4 additions & 0 deletions src/leveldb/.gitignore
Expand Up @@ -6,3 +6,7 @@ build_config.mk
*.so.* *.so.*
*_test *_test
db_bench db_bench
Release
Debug
Benchmark
vs2010.*
39 changes: 39 additions & 0 deletions src/leveldb/WINDOWS.md
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# Building LevelDB On Windows

## Prereqs

Install the [Windows Software Development Kit version 7.1](http://www.microsoft.com/downloads/dlx/en-us/listdetailsview.aspx?FamilyID=6b6c21d2-2006-4afa-9702-529fa782d63b).

Download and extract the [Snappy source distribution](http://snappy.googlecode.com/files/snappy-1.0.5.tar.gz)

1. Open the "Windows SDK 7.1 Command Prompt" :
Start Menu -> "Microsoft Windows SDK v7.1" > "Windows SDK 7.1 Command Prompt"
2. Change the directory to the leveldb project

## Building the Static lib

* 32 bit Version

setenv /x86
msbuild.exe /p:Configuration=Release /p:Platform=Win32 /p:Snappy=..\snappy-1.0.5

* 64 bit Version

setenv /x64
msbuild.exe /p:Configuration=Release /p:Platform=x64 /p:Snappy=..\snappy-1.0.5


## Building and Running the Benchmark app

* 32 bit Version

setenv /x86
msbuild.exe /p:Configuration=Benchmark /p:Platform=Win32 /p:Snappy=..\snappy-1.0.5
Benchmark\leveldb.exe

* 64 bit Version

setenv /x64
msbuild.exe /p:Configuration=Benchmark /p:Platform=x64 /p:Snappy=..\snappy-1.0.5
x64\Benchmark\leveldb.exe

2 changes: 2 additions & 0 deletions src/leveldb/port/port.h
Expand Up @@ -14,6 +14,8 @@
# include "port/port_posix.h" # include "port/port_posix.h"
#elif defined(LEVELDB_PLATFORM_CHROMIUM) #elif defined(LEVELDB_PLATFORM_CHROMIUM)
# include "port/port_chromium.h" # include "port/port_chromium.h"
#elif defined(LEVELDB_PLATFORM_WINDOWS)
# include "port/port_win.h"
#endif #endif


#endif // STORAGE_LEVELDB_PORT_PORT_H_ #endif // STORAGE_LEVELDB_PORT_PORT_H_
154 changes: 154 additions & 0 deletions src/leveldb/port/port_win.cc
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// LevelDB Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// See port_example.h for documentation for the following types/functions.

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the University of California, Berkeley nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

#include "port/port_win.h"

#include <windows.h>
#include <cassert>

namespace leveldb {
namespace port {

Mutex::Mutex() :
cs_(nullptr) {
assert(!cs_);
cs_ = static_cast<void *>(new CRITICAL_SECTION());
::InitializeCriticalSection(static_cast<CRITICAL_SECTION *>(cs_));
assert(cs_);
}

Mutex::~Mutex() {
assert(cs_);
::DeleteCriticalSection(static_cast<CRITICAL_SECTION *>(cs_));
delete static_cast<CRITICAL_SECTION *>(cs_);
cs_ = nullptr;
assert(!cs_);
}

void Mutex::Lock() {
assert(cs_);
::EnterCriticalSection(static_cast<CRITICAL_SECTION *>(cs_));
}

void Mutex::Unlock() {
assert(cs_);
::LeaveCriticalSection(static_cast<CRITICAL_SECTION *>(cs_));
}

void Mutex::AssertHeld() {
assert(cs_);
assert(1);
}

CondVar::CondVar(Mutex* mu) :
waiting_(0),
mu_(mu),
sem1_(::CreateSemaphore(NULL, 0, 10000, NULL)),
sem2_(::CreateSemaphore(NULL, 0, 10000, NULL)) {
assert(mu_);
}

CondVar::~CondVar() {
::CloseHandle(sem1_);
::CloseHandle(sem2_);
}

void CondVar::Wait() {
mu_->AssertHeld();

wait_mtx_.Lock();
++waiting_;
wait_mtx_.Unlock();

mu_->Unlock();

// initiate handshake
::WaitForSingleObject(sem1_, INFINITE);
::ReleaseSemaphore(sem2_, 1, NULL);
mu_->Lock();
}

void CondVar::Signal() {
wait_mtx_.Lock();
if (waiting_ > 0) {
--waiting_;

// finalize handshake
::ReleaseSemaphore(sem1_, 1, NULL);
::WaitForSingleObject(sem2_, INFINITE);
}
wait_mtx_.Unlock();
}

void CondVar::SignalAll() {
wait_mtx_.Lock();
for(long i = 0; i < waiting_; ++i) {
::ReleaseSemaphore(sem1_, 1, NULL);
while(waiting_ > 0) {
--waiting_;
::WaitForSingleObject(sem2_, INFINITE);
}
}
wait_mtx_.Unlock();
}

AtomicPointer::AtomicPointer(void* v) {
Release_Store(v);
}

BOOL CALLBACK InitHandleFunction (PINIT_ONCE InitOnce, PVOID func, PVOID *lpContext) {
((void (*)())func)();
return true;
}

void InitOnce(OnceType* once, void (*initializer)()) {
InitOnceExecuteOnce((PINIT_ONCE)once, InitHandleFunction, initializer, NULL);
}

void* AtomicPointer::Acquire_Load() const {
void * p = nullptr;
InterlockedExchangePointer(&p, rep_);
return p;
}

void AtomicPointer::Release_Store(void* v) {
InterlockedExchangePointer(&rep_, v);
}

void* AtomicPointer::NoBarrier_Load() const {
return rep_;
}

void AtomicPointer::NoBarrier_Store(void* v) {
rep_ = v;
}

}
}
154 changes: 154 additions & 0 deletions src/leveldb/port/port_win.h
@@ -0,0 +1,154 @@
// LevelDB Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// See port_example.h for documentation for the following types/functions.

// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the University of California, Berkeley nor the
// names of its contributors may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE REGENTS AND CONTRIBUTORS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

#ifndef STORAGE_LEVELDB_PORT_PORT_WIN_H_
#define STORAGE_LEVELDB_PORT_PORT_WIN_H_

#define snprintf _snprintf
#define close _close
#define fread_unlocked _fread_nolock

#include <string>
#include <stdint.h>
#ifdef SNAPPY
#include <snappy.h>
#endif

namespace leveldb {
namespace port {

// Windows is little endian (for now :p)
static const bool kLittleEndian = true;

class CondVar;

class Mutex {
public:
Mutex();
~Mutex();

void Lock();
void Unlock();
void AssertHeld();

private:
friend class CondVar;
// critical sections are more efficient than mutexes
// but they are not recursive and can only be used to synchronize threads within the same process
// we use opaque void * to avoid including windows.h in port_win.h
void * cs_;

// No copying
Mutex(const Mutex&);
void operator=(const Mutex&);
};

// the Win32 API offers a dependable condition variable mechanism, but only starting with
// Windows 2008 and Vista
// no matter what we will implement our own condition variable with a semaphore
// implementation as described in a paper written by Andrew D. Birrell in 2003
class CondVar {
public:
explicit CondVar(Mutex* mu);
~CondVar();
void Wait();
void Signal();
void SignalAll();
private:
Mutex* mu_;

Mutex wait_mtx_;
long waiting_;

void * sem1_;
void * sem2_;


};

typedef void* OnceType;
#define LEVELDB_ONCE_INIT 0
extern void InitOnce(port::OnceType*, void (*initializer)());

// Storage for a lock-free pointer
class AtomicPointer {
private:
void * rep_;
public:
AtomicPointer() : rep_(nullptr) { }
explicit AtomicPointer(void* v);
void* Acquire_Load() const;

void Release_Store(void* v);

void* NoBarrier_Load() const;

void NoBarrier_Store(void* v);
};

inline bool Snappy_Compress(const char* input, size_t length,
::std::string* output) {
#ifdef SNAPPY
output->resize(snappy::MaxCompressedLength(length));
size_t outlen;
snappy::RawCompress(input, length, &(*output)[0], &outlen);
output->resize(outlen);
return true;
#endif

return false;
}

inline bool Snappy_GetUncompressedLength(const char* input, size_t length,
size_t* result) {
#ifdef SNAPPY
return snappy::GetUncompressedLength(input, length, result);
#else
return false;
#endif
}

inline bool Snappy_Uncompress(const char* input, size_t length,
char* output) {
#ifdef SNAPPY
return snappy::RawUncompress(input, length, output);
#else
return false;
#endif
}

inline bool GetHeapProfile(void (*func)(void*, const char*, int), void* arg) {
return false;
}

}
}

#endif // STORAGE_LEVELDB_PORT_PORT_WIN_H_

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