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DehSUPP support #593

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Aeyesx opened this issue Sep 6, 2016 · 0 comments
Open

DehSUPP support #593

Aeyesx opened this issue Sep 6, 2016 · 0 comments

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@Aeyesx
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Aeyesx commented Sep 6, 2016

Hey there,
I am writing this after some discussion on IRC.
This reguest is simply about adding "dehsupp" as recognized compiled lump by Slade.

What is DehSUPP, and what's its use?

A little is publicly known about it, but to quote zdoom wiki:

DehSUPP is an internal lump that defines the data DeHackEd works on, allowing modifying actors which are not part of the original set

  • In past used by zdoom and some mods before Decorate was introduced.
  • I saw recently some MBF mappers using it as it has ability to add new soundmap to DeHackEd.
  • Heavily used by ZDaemon instead of supporting Decorate due ability to define new actors such as weapons, monsters, items and misc things.

How it works and what it should look like?

DehSUPP is a simple text definiton lump that can be optionally be placed into WAD and compiled similiar to ACS. Since the compiler is either decompiler there is no point to include sources into wads much, unless modder is doing real-time modding.

It would be nice to see:

  • Slade recognize compiled dehsupp with a proper icon possibly.
  • Slade having the ability to compile/decompile the file or use it as ACS externally. (I guess it is owned by zdoom)
  • And what would be glorious and super-epic-awesome saving tons of work is ability to convert from one set of dehsupp definitions into another.

(Imagine old set of actors and new sets of actors, and tons of dehacked based on it, if you wanna update it you have to re-write entirely every single one of them).

WhackEd4 developer was considering similar thing, dont know more...

There is what could be considered as current-official zdaemon dehsupp for newbie mapping with its source containing heretic and zdaemon actors. (as of 110b07)
http://www.filedropper.com/dehsuppsample (If dead, I'll reupload)

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