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Map editor renderer not working properly #872

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TheRektafire opened this issue May 9, 2018 · 2 comments
Closed

Map editor renderer not working properly #872

TheRektafire opened this issue May 9, 2018 · 2 comments

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@TheRektafire
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TheRektafire commented May 9, 2018

SLADE Version: (3.1.2 beta 5)
Operating System: (Windows 7 64 bit)

Issue Details:
I recently downloaded Slade 3 in the hopes that I could make some UDMF maps (I can't use GZDoom Builder at the moment and Eureka doesn't support them so Slade is my only option for the time being). However the map editor renderer appears to be broken, at least on the system I am using. The textures are not rendered properly, sprites aren't displayed correctly, and text is displayed as orange or white squares. Here is an example screenshot of this issue

untitled

The console reveals a "wxWebView Error: INET_E_UNKNOWN_PROTOCOL" and "Error: OLE Automation error in Navigate: error code 0" error, and the slade3.log file reveals an "wxWebView Error: INET_E_RESOURCE_NOT_FOUND"

Full console dump:

`Windows Version: 6.1
SLADE - It's a Doom Editor
Version 3.1.2 Beta 5
Written by Simon Judd, 2008-2018
Compiled with wxWidgets 3.1.0 and SFML 2.4.2

Loading configuration
Loading resources
Loading icons
Loading entry types
Loading text languages
Loading text style sets
Loading colour configuration
Loading base resource
Base resource loaded
Loading game configurations
Read game configuration "doom2" + "zdoom"
SLADE Initialisation OK
Checking for updates...
Latest stable release: v3115 "3.1.1.5"
Latest beta release: v3120_b5 "3.1.2 Beta 5"
Already up-to-date
Read game configuration "doom2" + "zdoom"
Read game configuration "doom2" + "zdoom"
Initialising OpenGL...
OpenGL Version: 3.1
Max Texture Size: 8192x8192
Checking extensions...
Vertex Buffer Objects supported
Point Sprites supported
Framebuffer Objects supported
Opening map map01
wxWebView Error: INET_E_UNKNOWN_PROTOCOL
Error: OLE Automation error in Navigate: error code 0``

full slade3.log dump:

21:26:57: SLADE - It's a Doom Editor 21:26:57: Version 3.1.2 Beta 5 21:26:57: Written by Simon Judd, 2008-2018 21:26:57: Compiled with wxWidgets 3.1.0 and SFML 2.4.2 21:26:57: -------------------------------- 21:26:57: Loading configuration 21:26:57: Loading resources 21:26:58: Loading icons 21:26:58: Loading entry types 21:26:58: Loading text languages 21:26:58: Loading text style sets 21:26:58: Loading colour configuration 21:26:58: Loading base resource 21:26:58: Base resource loaded 21:26:58: Loading game configurations 21:26:58: Read game configuration "doom2" + "zdoom" 21:26:58: SLADE Initialisation OK 21:26:58: Checking for updates... 21:26:58: Latest stable release: v3115 "3.1.1.5" 21:26:58: Latest beta release: v3120_b5 "3.1.2 Beta 5" 21:26:58: Already up-to-date Warning: The created OpenGL context does not fully meet the settings that were requested Requested: version = 1.1 ; depth bits = 32 ; stencil bits = 8 ; AA level = 0 ; core = false ; debug = false ; sRGB = false Created: version = 3.1 ; depth bits = 24 ; stencil bits = 8 ; AA level = 0 ; core = false ; debug = false ; sRGB = false 21:27:03: Read game configuration "doom2" + "zdoom" 21:27:04: Read game configuration "doom2" + "zdoom" Warning: The created OpenGL context does not fully meet the settings that were requested Requested: version = 1.1 ; depth bits = 32 ; stencil bits = 8 ; AA level = 0 ; core = false ; debug = false ; sRGB = false Created: version = 3.1 ; depth bits = 24 ; stencil bits = 8 ; AA level = 0 ; core = false ; debug = false ; sRGB = false 21:27:04: Initialising OpenGL... 21:27:04: OpenGL Version: 3.1 21:27:04: Max Texture Size: 8192x8192 21:27:04: Checking extensions... 21:27:04: Vertex Buffer Objects supported 21:27:04: Point Sprites supported 21:27:04: Framebuffer Objects supported 21:27:04: Opening map map01 21:27:04: wxWebView Error: INET_E_UNKNOWN_PROTOCOL 21:27:04: Error: OLE Automation error in Navigate: error code 0 21:29:01: wxWebView Error: INET_E_RESOURCE_NOT_FOUND 21:29:01: wxWebView Error: INET_E_RESOURCE_NOT_FOUND

@sirjuddington
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I'm not sure why this was labeled as 'awaiting info' but I am going to close the issue, if it is still happening for you try updating your video drivers

@TheRektafire
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I'm not sure why this was labeled as 'awaiting info' but I am going to close the issue, if it is still happening for you try updating your video drivers

No it's not, and I'm using UDB now anyway :) I was only using slade then because I wasn't able to use gzdb so my only other options were eureka or slade but that hasn't been the case for a while now

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