Skip to content

SKSE64 plugin that adds a bunch of new functions for modifying skyrim's spells

License

Notifications You must be signed in to change notification settings

sirmammingtonham/skyrimspellcraft

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Skyrim Spell Craft Functions SE 🧙‍

SKSE64 plugin that adds more papyrus functions for the manipulation of spells in Skyrim Special Edition. https://www.nexusmods.com/skyrimspecialedition/mods/37493

Usage

Check SpellCraft.psc for usage.

v1.0.1 now allows for persistent spell modifications through the skse co-save!

Example

The following papyrus snippet creates a spell effect that will add all spells from a target actor to the caster:

Event OnEffectStart(Actor AkTarget, Actor akCaster)
	Spell[] stolen_spells = SpellCraft.GetAllActorSpells(AkTarget, "")
	int i = 0
	while i < stolen_spells.Length
		akCaster.AddSpell(stolen_spells[i])
		i += 1
	endWhile
EndEvent

Demo

Clips from my mod All For One Mage:

bruh

Mods that require this

Notes

Not an actual mod! Just a modders' resource. Not extensively tested either so submit an issue if you notice any bugs.

(created from zero experience in skyrim modding with the help of this tutorial from @Ryan-rsm-McKenzie)

About

SKSE64 plugin that adds a bunch of new functions for modifying skyrim's spells

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published