Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change keep items name #4

Open
Chdata opened this issue Dec 15, 2023 · 2 comments
Open

Change keep items name #4

Chdata opened this issue Dec 15, 2023 · 2 comments
Labels
backlog This will be worked on in the future. enhancement New feature or request

Comments

@Chdata
Copy link

Chdata commented Dec 15, 2023

grabbableObject.GetType().ToString()) will get the type of an item, like keyItem or Flashlight as you use it

By for most objects you can carry, it's a PhysProp - which covers a wide range of items like the screw, gold bar, etc.

It'd be nice if there was a config option to go by item name too.

if (grabbableObject.itemProperties.itemName == "Stale bread")

for example is the name of a custom item I made. Its type is a PhysProp.

@SirTyler SirTyler added the enhancement New feature or request label Dec 15, 2023
@SirTyler
Copy link
Owner

This is something I've thought about doing at some point, I just never really intended for the mod to let you keep everything save for Keys and the like. The functionality has been slowly getting expanded by popular demand, but I think this specific feature will be a later consideration.

@Tyrantin
Copy link

Tyrantin commented Jan 5, 2024

Is there a single string that I have to add in order to teleport with all items? If so how would it look to paste it in!?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
backlog This will be worked on in the future. enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

3 participants