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This is something I've thought about doing at some point, I just never really intended for the mod to let you keep everything save for Keys and the like. The functionality has been slowly getting expanded by popular demand, but I think this specific feature will be a later consideration.
grabbableObject.GetType().ToString()) will get the type of an item, like keyItem or Flashlight as you use it
By for most objects you can carry, it's a PhysProp - which covers a wide range of items like the screw, gold bar, etc.
It'd be nice if there was a config option to go by item name too.
if (grabbableObject.itemProperties.itemName == "Stale bread")
for example is the name of a custom item I made. Its type is a PhysProp.
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