Releases: sisby-folk/surveyor
Releases · sisby-folk/surveyor
0.5.0
Changes:
- Record the block light level at the surface of the water above submerged floors (a.k.a "glint")
- This is required for accurate transparent water rendering.
Full Changelog: v0.4.3...v0.5.0
0.4.3
Fixes:
- Packet splitting logic incorrectly splitting packets, causing a stack overflow.
Full Changelog: v0.4.2...v0.4.3
0.4.2
Fixes:
- Allow splitting landmark packets to avoid a packet too large kick
Full Changelog: v0.4.1...v0.4.2
0.4.1
Fixes:
- Allow splitting structure packets to avoid a packet too large kick
Full Changelog: v0.4.0...v0.4.1
0.4.0
Changes:
- Split structure data (and save files) per-region to avoid laggy saves.
- Compatible with existing single-file saves using a fallback path.
Full Changelog: v0.3.5...v0.4.0
0.3.5
Changes:
- Speed up structure piece serialization slightly
- Actually clear the dirty flag for terrain/structures/landmarks on save (oops)
- Don't log world saves where nothing was actually saved (cleaner logs in big modpacks)
Full Changelog: v0.3.4...v0.3.5
0.3.4
Fix:
- Crash when the client exploration is accessed too early (e.g. via a landmark added event)
Full Changelog: v0.3.3...v0.3.4
0.3.3
Fix:
- Crash when trying to access a chunk summary inside a region summary that doesn't exist yet
Full Changelog: v0.3.2...v0.3.3