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Releases: sisby-folk/surveyor

0.5.0

04 May 03:25
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Changes:

  • Record the block light level at the surface of the water above submerged floors (a.k.a "glint")
    • This is required for accurate transparent water rendering.

Full Changelog: v0.4.3...v0.5.0

0.4.3

04 May 02:35
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Fixes:

  • Packet splitting logic incorrectly splitting packets, causing a stack overflow.

Full Changelog: v0.4.2...v0.4.3

0.4.2

03 May 10:23
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Fixes:

  • Allow splitting landmark packets to avoid a packet too large kick

Full Changelog: v0.4.1...v0.4.2

0.4.1

03 May 06:33
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Fixes:

  • Allow splitting structure packets to avoid a packet too large kick

Full Changelog: v0.4.0...v0.4.1

0.4.0

03 May 02:57
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Changes:

  • Split structure data (and save files) per-region to avoid laggy saves.
    • Compatible with existing single-file saves using a fallback path.

Full Changelog: v0.3.5...v0.4.0

0.3.5

03 May 01:41
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Changes:

  • Speed up structure piece serialization slightly
  • Actually clear the dirty flag for terrain/structures/landmarks on save (oops)
  • Don't log world saves where nothing was actually saved (cleaner logs in big modpacks)

Full Changelog: v0.3.4...v0.3.5

0.3.4

28 Apr 02:00
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Fix:

  • Crash when the client exploration is accessed too early (e.g. via a landmark added event)

Full Changelog: v0.3.3...v0.3.4

0.3.3

28 Apr 01:24
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Fix:

  • Crash when trying to access a chunk summary inside a region summary that doesn't exist yet

Full Changelog: v0.3.2...v0.3.3

0.3.2

25 Apr 01:54
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Fix:

  • Crash when trying to summarize an unregistered structure

Full Changelog: v0.3.1...v0.3.2

0.3.1

24 Apr 08:12
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Fix

  • Crash caused by exploration being empty in multiplayer

Full Changelog: v0.3.0...v0.3.1