#Add Primitives A plugin for the Godot Game Engine, capable of generating simple meshes for your game
###Features Primitives:
- Box
- Capsule
- Circle
- Cone
- Cylinder
- Plane
- Solid
- Sphere
- Torus
- Tube
- Wedge
- Stair(Linear, Curved, Spiral)
- Arch
- C Box
- Disc
- Ellipse
- Ellipsoid
- L Box
- Pyramid
- Torus Knot
Modifier System:
- Twist
- Shear
- Taper
- Array
- Offset
- Random
- UV Transform
###Install
#####Using Git
Run the following command, remember to change the PLUGINS_FOLDER to Godot addons
folder on your project:
git clone https://github.com/TheHX/add_primitives.git PLUGINS_FOLDER
#####Manual
Download the repository ZIP, unpack in the Godot addons
on your project and rename the add_primitives-master
folder to add_primitives
.
###Usage
Open Godot, and in editor go to Scene->Project Settings
, and select "Plugins" tab, and enable the plugin.
If you don't see the plugin, click on the Update
button. If it don't appear, check if the plugin is in the
right folder. Else you can open a issue to see what's is wrong.
After enabling the plugin:
- Select any primitive from the plugin menu on 3D editor toolbar, it'll be added to the selected node or become the scene root if the scene is empty.
- A window will appear, where you can edit the primitive parameters.
- You can reopen this window by selecting "Edit Primitive" in the plugin menu, or by pressing
Ctrl+E
.
###License This plugin is licensed under the MIT license.