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Merge pull request #22 from sjek/refactor
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regrouping topics.... artistic ponderings
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sjek committed Jul 28, 2019
2 parents df788d8 + 7113b9d commit 72cd0b6
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Showing 34 changed files with 908 additions and 356 deletions.
156 changes: 156 additions & 0 deletions Categorical Function List Openmw/AI/AI.rst
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####################
AiFollowcommands
####################

***********************
AiFollow
***********************

***********************
AiFollowCell
***********************

***********************
AiEscort
***********************

***********************
AiEscortCell
***********************


####################
AiExecutionState
####################

***********************
GetAIPackageDone
***********************

***********************
GetCurrentAIPackage
***********************

***********************
ToggleAi, Tai
***********************

####################
AiDetection
####################

***********************
GetDetected
***********************

***************************
GetLineOfSight, GetLos
***************************

***********************
Face
***********************


####################
AiCommands
####################


***********************
AIActivate
***********************

***********************
AITravel
***********************

***********************
AIWander
***********************


####################
AiCombat
####################

***********************
StartCombat
***********************

***********************
StopCombat
***********************

***********************
GetTarget
***********************


####################
AiHelloState
####################

***********************
SetHello
***********************

***********************
ModHello
***********************

***********************
GetHello
***********************


####################
AiFightstate
####################

***********************
SetFight
***********************

***********************
ModFight
***********************

***********************
GetFight
***********************


####################
AiFleestate
####################

***********************
SetFlee
***********************

***********************
ModFlee
***********************

***********************
GetFlee
***********************


####################
AiAlarmstate
####################

***********************
SetAlarm
***********************

***********************
ModAlarm
***********************

***********************
GetAlarm
***********************
10 changes: 0 additions & 10 deletions Categorical Function List Openmw/AI/AiAlarmstate.rst

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8 changes: 0 additions & 8 deletions Categorical Function List Openmw/AI/AiCombat.rst

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10 changes: 0 additions & 10 deletions Categorical Function List Openmw/AI/AiCommands.rst

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8 changes: 0 additions & 8 deletions Categorical Function List Openmw/AI/AiDetection.rst

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10 changes: 0 additions & 10 deletions Categorical Function List Openmw/AI/AiExecutionState.rst

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10 changes: 0 additions & 10 deletions Categorical Function List Openmw/AI/AiFightstate.rst

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8 changes: 0 additions & 8 deletions Categorical Function List Openmw/AI/AiFleestate.rst

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17 changes: 0 additions & 17 deletions Categorical Function List Openmw/AI/AiFollowcommands.rst

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11 changes: 0 additions & 11 deletions Categorical Function List Openmw/AI/AiHelloState.rst

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42 changes: 4 additions & 38 deletions Categorical Function List Openmw/AI/index.rst
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################
AI
==============================
################


.. toctree::
:maxdepth: 1
:maxdepth: 4

AiFollow <AiFollowcommands>
AiFollowCell <AiFollowcommands>
AiEscort <AiFollowcommands>
AiEscortCell <AiFollowcommands>

GetAIPackageDone <AiExecutionState>
GetCurrentAIPackage <AiExecutionState>
ToggleAi, Tai <AiExecutionState>

GetDetected <AiDetection>
GetLineOfSight, GetLos <AiDetection>
Face <AiDetection>

AIActivate <AiCommands>
AITravel <AiCommands>
AIWander <AiCommands>

StartCombat <AiCombat>
StopCombat <AiCombat>
GetTarget <AiCombat>

SetHello <AiHelloState>
ModHello <AiHelloState>
GetHello <AiHelloState>

SetFight <AiFightstate>
ModFight <AiFightstate>
GetFight <AiFightstate>

SetFlee <AiFleestate>
ModFlee <AiFleestate>
GetFlee <AiFleestate>

SetAlarm <AiAlarmstate>
ModAlarm <AiAlarmstate>
GetAlarm <AiAlarmstate>
AI
18 changes: 10 additions & 8 deletions Categorical Function List Openmw/Animation/Animation.rst
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####################
Animation
=================================
####################

Animation in gerenal is handled in the kf files.

***********************
LoopGroup
-------------------------------------

***********************

***********************
PlayBink
-------------------------------------

***********************

***********************
PlayGroup
-------------------------------------

***********************

***********************
SkipAnim
-------------------------------------
***********************
27 changes: 18 additions & 9 deletions Categorical Function List Openmw/Container/Container.rst
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#####################
Container
====================
#####################

***********************
AddItem
--------------------------------
***********************

***********************
RemoveItem
--------------------------------
***********************

***********************
GetItemCount
--------------------------------
***********************

***********************
HasSoulGem
--------------------------------
***********************

***********************
GetArmorType
--------------------------------
***********************

***********************
GetWeaponType
--------------------------------
***********************

***********************
Equip
--------------------------------
***********************

***********************
HasItemEquipped
--------------------------------
***********************
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