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An exercise to learn Ruby programming and better understand probability

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Ruby on Rails Pig Players Use object-oriented programming and inheritance to make a better player for the game of Pig.

Pig game

The game of Pig is commonly implemented in exercises to learn programming and better understand probability. In this project, you will implement different players for the game in order to better understand inheritance.

This project contains starter files in the starter_files/ directory. In lib/, you will find pig.rb, containing a Pig class to run the game, and player.rb, which implements a Player class and one subclass, CautiousPlayer. In player.rb, you will implement multiple subclasses of Player, each using a different strategy to play the game. There is not a specified set of strategies you must implement, but you must implement at least three. Some ideas are:

  • a player that stops 50% of the time
  • a player that stops when they get a particular score for a turn
  • a player that stops after a certain number of rolls
  • a player that changes strategies based on their current total score

You will have to read the code for the Player class to see what you will need to override and extend. You may be tempted to make a player that cheats, but there is a test suite that will test all subclasses of Player to make sure they record scores correctly.

Usually in Ruby, you would put each subclass in a separate file. In this case, you must put them in lib/player.rb for the program to find them.

To see how successful your player classes are, run ./bin/pig from the starter_files/ directory. By default, this will run two CautiousPlayers against each other. You can specify the names of the Player subclasses you have written in order to run those subclasses against each other or against CautiousPlayer.

The game runner and test suite for this project use some advanced features of Ruby and demonstrate metaprogramming -- that is, code that writes other code. Try reading bin/pig and test/player_test.rb and figure out how they work.


Note: I made two minor changes to starter_files/lib/pig.rb. The first so that the players score is printed after their turn ends rather than waiting to print it after their next turn ends. The second was to add a puts so that when running non-silent it's easier to see where one game ends and the next begins. Neither minor change should interfere with the integrity of the game.

/tiy/week09/dailyDay4/pig

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An exercise to learn Ruby programming and better understand probability

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