You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
First off this looks very cool and I will be trying it out as soon as I get home
2nd is there anyway to use Voice Copy Plugin to record each users voice as a separate audio file as I have been looking for something like that for a long time and did not even think it was possible in TS3
The text was updated successfully, but these errors were encountered:
Yes but you'd have to write the part that saves the audio data to audio files, but you don't have to write it in C/C++ if you don't want to because the voice copy plugin sends UDP packets to a local host and port containing the client's ID and the audio data.
The packet format is
uint16 clientId;
uchar channelCount;
char[] data;
It sends to 127.0.0.1 on port 32000
There's no packet sequence # so it's possible, especially if you were trying to send this across a network, that the packets could be reordered and break things, but you can fix that if you want.
First off this looks very cool and I will be trying it out as soon as I get home
2nd is there anyway to use Voice Copy Plugin to record each users voice as a separate audio file as I have been looking for something like that for a long time and did not even think it was possible in TS3
The text was updated successfully, but these errors were encountered: