Releases: skenka25013/Oblivion-Lost-Remake-3.0-Translation
Releases · skenka25013/Oblivion-Lost-Remake-3.0-Translation
OLR 3.0 Translation for patch 3.0.18 v1
Updates will now be posted on the moddb page: https://www.moddb.com/mods/oblivion-lost-remake-30-english-translation
ATTENTION! ANY OLD SAVE GAME BEFORE PATCH 3.0.16 REQUIRES A NEW GAME!
How to play new patches on an old save:
- Download OLR 3.0 Translation - Old spawns instead of the main translation, follow steps.
- Be warned, this uses the same unstable spawn files from patch 3.0.15 and before, and may cause crashes.
Installation:
- Download OLR 3.0 from Google drive
- Download patch 3.0.18 from here and apply it on the game's root folder, overwrite all files when asked to.
- Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.
Changelog
- Ported translation to patch 3.0.18
Patch changelog
- Fix sound of rain noise transitioning from the left to the right channel (requires tests)
- Sprinting with weapons on the "Beginner" difficulty uses up stamina faster, hunger is faster
- Slightly increased the speed of thirst relative to hunger
- Hunger is slightly faster on game difficulties above "Beginner".
- Fixed the price of secret documents 1-7
- Removed the button for downloading patches in the options
- Fixed possible bugswhen starting a new game (requires tests)
- When starting a new game on the "Beginner" difficulty, a window with a description of the features of this difficulty level appears
- NPCs and merchants buy mercury balls
- On the "Beginner" difficulty the inventory volume is increased, on other difficulties it is slightly reduced
- Experimental correction of possible slight "blurring" of the picture on static (requires tests).
OLR 3.0 Translation for patch 3.0.17 v1
ATTENTION! ANY OLD SAVE GAME BEFORE PATCH 3.0.16 REQUIRES A NEW GAME!
How to play new patches on an old save:
- Download OLR 3.0 Translation - Old spawns instead of the main translation, follow steps.
- Be warned, this uses the same unstable spawn files from patch 3.0.15 and before, and may cause crashes.
Installation:
- Download OLR 3.0 from Google drive
- Download patch 3.0.17 from here and apply it on the game's root folder, overwrite all files when asked to.
- Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.
Changelog
- Ported translation to patch 3.0.17
- Fixed untranslated message
Patch changelog
- Fixed invisible glitchy contacts in the PDA
- Fixed message has 1 waypoint, but has no flags !
- Fixed possible problems when saving and loading the game
- Weapon sprint is available on "Beginner" difficulty
- Reduced intensity of light trail effect
- Fixed weapon disappearing on the MC's icon in the inventory when changing the costume
- Fixed strange white dot on the label of named NPCs
- Fixed 3D stat sizes: canned food, cigarette, psi helmets
- Increased probability of appearance of TOZ-34 and BM-16 in NPCs
- Wounded Goplit gives information about artifacts he needs
- Changed the reward at the Duty checkpoint on the Garbage
- Trial fix for possible lack of sound on some sound cards
- Reduced the frequency of night messages on the network
OLR 3.0 Translation for patch 3.0.16 v1
ATTENTION! THIS PATCH REQUIRES A NEW GAME, OLD SAVES ARE INCOMPATIBLE!
- Download OLR 3.0 from Google drive
- Download patch 3.0.16 from here and apply it on the game's root folder, overwrite all files when asked to.
- Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.
Changelog
- Ported translation to patch 3.0.16
Patch changelog
- Correction of the presence of varieties of pseudo-humans, flesh, dogs, parasites in the zone.
- Correction of the number of pseudo-humans, fractures in the zone.
- Some side quests from scientists at Yantar fail if you do not complete them before a certain plot point
- Stalkers in the simulation will now not be able to take secret documents when the psi installations on Yantar and Radar are working
- Fixed water display in radar bunker
- Fixed the properties of the Discharger's effect
- Possibility to charge PDA at Professor on Yantar
- Reduced radius of some psi zones on Yantar
- The leader of Duty will not go far away from the group's base.
- Reduced the negative properties of the Electric Ball
- Increased the probability of gasoline canisters appearing on sale at the Barkeep
- Fixed incorrect display of zombification through the diagnostic kit
- Moved glitchy backpack on the Garbage that could not be reached due to invisible wall.
- The quest to rescue scientists on the Silent Hills fails when Phobos dies.
- Changed the reward for the quest to clean the city from the parasite
- Fix positions of mutant bodies shot by script in Shining Path and Yantar.
- Fix reward for measuring the parasite at the Professor
- Fix reward for the medical box of Duty's medic
- Amethyst's repair cost has been reduced, as well as repair time
- Now for shooting in the Bar or Duty's base, the MC's reputation is reduced instead of him being killed.
- Reduced the speed of "melting" of protective boots on Yantar.
- Edits on the quest to drive the Kamaz to Cordon.
- PDAs can be charged at merchants with less than 20% charge
- NPCs now can't pick up the artifact of the Dog in the Silent Hills.
- Edit the text of the switch on the Swamps
- The zombie's partner in the Bar no longer travels around the Zone annihilating everything and everyone.
- Fix possible disappearance of assassins on the farm on Toad's artifact assignment
- Reduced the number of burers in the village on Yantar
- Grass update at MedPribor Research Institute
- Reduced HP of the APC in rat catacombs
- Fix message from Toad that the MC has been seen by the military
- Fix the relationship of the CHN factions to Freedom
- Increased range of visibility in TD in foggy weather
- Fix possible trade of NPCs on the cordon with Toad, who left for the hills.
- Restriction on loot for NPCs by weight. If the NPC has a lot of loot in his backpack (> 40 kg), he can no longer loot more.
- Increased the total cost of all artifacts
- NPCs and traders buy weapons cheaper
- Additionally increased prices for dangerous artifacts
- Fix F1 price
- Increased the reward for handing over the Major's PDA from the catacombs, + a certain merchant to hand it over is more profitable.
- Fix incorrect ambient sound in the remote part of the rat catacombs.
- Fix possible displacement of usable keyboard in the radar bunker.
- Possibility to heal Max, Yarik, Alkash
- Fixed missing Dutyer in the bar near the school
- Bandits do not come to Toad's village
- Increased the zone in Toad's village where the military can not go
- Ability to replace the Niva after coming from a raid on the research institute
- Transition to Rat catacombs on Cordon in the tower room is now through a normal transition, without using the hatch.
- Increased timer for Zoba's quest
- Reduced the timer of the Fast Fox's communication connection
- Removed some of the radiation from the military in the anomalous trap on Cordon
- Changed the path of the military raid on Cordon. Now it is a little bit around the village of Toads
- Slightly moved bandits away from the well on Cordon when you climb out of it
- Reduced all radiation zones on the Garbage
- In the dark valley the docent does not fall to the bottom floor after reloading
- Additional possibility to sleep in the Bar after talking to the Lone Wolf through the normal inventory sleep.
- The paid storage room of Messer's loot is now not visited by stalkers
- Edit Alkash's logic in the Bar
- Additional hints on quests in the Bar
- Added a discharger on Yantar in the room before the brain
- Added additional water measuring bottles at the Research Institute for Toad.
- Reduced all radiation zones at Medpribor Research Institute
- Increased lighting in the room with Strelok's PDA at the Research Institute
- Message on the door to the far rooms of the subway of the Research Institute
- Added additional anti-radiation sickness antidotes at the Research Institute
- Corrected story pseudo-giant in Radar dungeon. It should now not attack the MC immediately.
- Edit the logic of the stalker arriving in a Niva on the Hills on the quest for art for Toad
- Edit the transition from Rostok to KK
- It's easier to jump in the elevator shafts in the catacombs under Garbage
- Added additional reward in the safe in the catacombs under the Garbage
- Edit the transition from Shining Path to CC and back
- Additional hint for finding plot documents at the CNPP
- Additional lamp on the generators. Entrance to the elevator shaft.
NPC paths crash fix (Requires additional testing):
[error]Description : any vertex in patrol path [gar_dolg_blokpost_camper_walk3] inaccessible for object
[error]Description : any vertex in patrol path [gar_dolg_blokpost_camper_walk2] in inaccessible for object
[error]Description : any vertex in patrol path [gar_dolg_blokpost_camper_walk1] in inaccessible for object
[error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object
[error]Description : any vertex in patrol path [gar_smart_bandit_2_guard_2_walk] in inaccessible for object
[error]Description : any vertex in patrol path [bar_dolg_bunker_guard_guard_2_walk] inaccessible for object
[error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object
[error]Description : any vertex in patrol path [esc2_st_fox_place_guard_1_walk] inaccessible for object
[error]Description : any vertex in patrol path [lvl2_garbage_smart_terrain_0027_patrol_1_walk] in inaccessible for object
[error]Description : any vertex in patrol path [lvl1_escape_smart_terrain_0031_patrol_1_walk] inaccessible for object
[error]Description : any vertex in patrol path [gar_dolg_blokpost_patrol] inaccessible for object
[error]Description : any vertex in patrol path [lvl1_escape_smart_terrain_0031_patrol_1_walk] in inaccessible for object
[error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object
[error]Description : any vertex in patrol path [gar_smart_bandit_2_guard_4_walk] in inaccessible for object
[error]Description : any vertex in patrol path [esc2_st_fox_place_patrol_1_walk] inaccessible for object
[error]Description : any vertex in patrol path [lvl2_garbage_smart_terrain_0027_patrol_1_walk] inaccessible for object
[error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object
OLR 3.0 Translation for patch 3.0.15 v3
- Download OLR 3.0 from Google drive
- Download patch 3.0.15 from here and apply it on the game's root folder, overwrite all files when asked to.
- Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.
Changelog
- Subtitled ending cutscenes
- Revised text
OLR 3.0 Translation for patch 3.0.15 v2
- Download OLR 3.0 from Google drive
- Download patch 3.0.15 from here and apply it on the game's root folder, overwrite all files when asked to.
- Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.
Changelog
- Fixed a crash caused by the translation
- Subtitled intro cutscene