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Releases: skenka25013/Oblivion-Lost-Remake-3.0-Translation

OLR 3.0 Translation for patch 3.0.18 v1

15 Mar 20:00
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Updates will now be posted on the moddb page: https://www.moddb.com/mods/oblivion-lost-remake-30-english-translation

ATTENTION! ANY OLD SAVE GAME BEFORE PATCH 3.0.16 REQUIRES A NEW GAME!

How to play new patches on an old save:

  • Download OLR 3.0 Translation - Old spawns instead of the main translation, follow steps.
  • Be warned, this uses the same unstable spawn files from patch 3.0.15 and before, and may cause crashes.

Installation:

  1. Download OLR 3.0 from Google drive
  2. Download patch 3.0.18 from here and apply it on the game's root folder, overwrite all files when asked to.
  3. Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.

Changelog

  • Ported translation to patch 3.0.18

Patch changelog

  • Fix sound of rain noise transitioning from the left to the right channel (requires tests)
  • Sprinting with weapons on the "Beginner" difficulty uses up stamina faster, hunger is faster
  • Slightly increased the speed of thirst relative to hunger
  • Hunger is slightly faster on game difficulties above "Beginner".
  • Fixed the price of secret documents 1-7
  • Removed the button for downloading patches in the options
  • Fixed possible bugswhen starting a new game (requires tests)
  • When starting a new game on the "Beginner" difficulty, a window with a description of the features of this difficulty level appears
  • NPCs and merchants buy mercury balls
  • On the "Beginner" difficulty the inventory volume is increased, on other difficulties it is slightly reduced
  • Experimental correction of possible slight "blurring" of the picture on static (requires tests).

OLR 3.0 Translation for patch 3.0.17 v1

14 Mar 22:17
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ATTENTION! ANY OLD SAVE GAME BEFORE PATCH 3.0.16 REQUIRES A NEW GAME!

How to play new patches on an old save:

  • Download OLR 3.0 Translation - Old spawns instead of the main translation, follow steps.
  • Be warned, this uses the same unstable spawn files from patch 3.0.15 and before, and may cause crashes.

Installation:

  1. Download OLR 3.0 from Google drive
  2. Download patch 3.0.17 from here and apply it on the game's root folder, overwrite all files when asked to.
  3. Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.

Changelog

  • Ported translation to patch 3.0.17
  • Fixed untranslated message

Patch changelog

  • Fixed invisible glitchy contacts in the PDA
  • Fixed message has 1 waypoint, but has no flags !
  • Fixed possible problems when saving and loading the game
  • Weapon sprint is available on "Beginner" difficulty
  • Reduced intensity of light trail effect
  • Fixed weapon disappearing on the MC's icon in the inventory when changing the costume
  • Fixed strange white dot on the label of named NPCs
  • Fixed 3D stat sizes: canned food, cigarette, psi helmets
  • Increased probability of appearance of TOZ-34 and BM-16 in NPCs
  • Wounded Goplit gives information about artifacts he needs
  • Changed the reward at the Duty checkpoint on the Garbage
  • Trial fix for possible lack of sound on some sound cards
  • Reduced the frequency of night messages on the network

OLR 3.0 Translation for patch 3.0.16 v1

12 Mar 23:31
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ATTENTION! THIS PATCH REQUIRES A NEW GAME, OLD SAVES ARE INCOMPATIBLE!

  1. Download OLR 3.0 from Google drive
  2. Download patch 3.0.16 from here and apply it on the game's root folder, overwrite all files when asked to.
  3. Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.

Changelog

  • Ported translation to patch 3.0.16

Patch changelog

  • Correction of the presence of varieties of pseudo-humans, flesh, dogs, parasites in the zone.
  • Correction of the number of pseudo-humans, fractures in the zone.
  • Some side quests from scientists at Yantar fail if you do not complete them before a certain plot point
  • Stalkers in the simulation will now not be able to take secret documents when the psi installations on Yantar and Radar are working
  • Fixed water display in radar bunker
  • Fixed the properties of the Discharger's effect
  • Possibility to charge PDA at Professor on Yantar
  • Reduced radius of some psi zones on Yantar
  • The leader of Duty will not go far away from the group's base.
  • Reduced the negative properties of the Electric Ball
  • Increased the probability of gasoline canisters appearing on sale at the Barkeep
  • Fixed incorrect display of zombification through the diagnostic kit
  • Moved glitchy backpack on the Garbage that could not be reached due to invisible wall.
  • The quest to rescue scientists on the Silent Hills fails when Phobos dies.
  • Changed the reward for the quest to clean the city from the parasite
  • Fix positions of mutant bodies shot by script in Shining Path and Yantar.
  • Fix reward for measuring the parasite at the Professor
  • Fix reward for the medical box of Duty's medic
  • Amethyst's repair cost has been reduced, as well as repair time
  • Now for shooting in the Bar or Duty's base, the MC's reputation is reduced instead of him being killed.
  • Reduced the speed of "melting" of protective boots on Yantar.
  • Edits on the quest to drive the Kamaz to Cordon.
  • PDAs can be charged at merchants with less than 20% charge
  • NPCs now can't pick up the artifact of the Dog in the Silent Hills.
  • Edit the text of the switch on the Swamps
  • The zombie's partner in the Bar no longer travels around the Zone annihilating everything and everyone.
  • Fix possible disappearance of assassins on the farm on Toad's artifact assignment
  • Reduced the number of burers in the village on Yantar
  • Grass update at MedPribor Research Institute
  • Reduced HP of the APC in rat catacombs
  • Fix message from Toad that the MC has been seen by the military
  • Fix the relationship of the CHN factions to Freedom
  • Increased range of visibility in TD in foggy weather
  • Fix possible trade of NPCs on the cordon with Toad, who left for the hills.
  • Restriction on loot for NPCs by weight. If the NPC has a lot of loot in his backpack (> 40 kg), he can no longer loot more.
  • Increased the total cost of all artifacts
  • NPCs and traders buy weapons cheaper
  • Additionally increased prices for dangerous artifacts
  • Fix F1 price
  • Increased the reward for handing over the Major's PDA from the catacombs, + a certain merchant to hand it over is more profitable.
  • Fix incorrect ambient sound in the remote part of the rat catacombs.
  • Fix possible displacement of usable keyboard in the radar bunker.
  • Possibility to heal Max, Yarik, Alkash
  • Fixed missing Dutyer in the bar near the school
  • Bandits do not come to Toad's village
  • Increased the zone in Toad's village where the military can not go
  • Ability to replace the Niva after coming from a raid on the research institute
  • Transition to Rat catacombs on Cordon in the tower room is now through a normal transition, without using the hatch.
  • Increased timer for Zoba's quest
  • Reduced the timer of the Fast Fox's communication connection
  • Removed some of the radiation from the military in the anomalous trap on Cordon
  • Changed the path of the military raid on Cordon. Now it is a little bit around the village of Toads
  • Slightly moved bandits away from the well on Cordon when you climb out of it
  • Reduced all radiation zones on the Garbage
  • In the dark valley the docent does not fall to the bottom floor after reloading
  • Additional possibility to sleep in the Bar after talking to the Lone Wolf through the normal inventory sleep.
  • The paid storage room of Messer's loot is now not visited by stalkers
  • Edit Alkash's logic in the Bar
  • Additional hints on quests in the Bar
  • Added a discharger on Yantar in the room before the brain
  • Added additional water measuring bottles at the Research Institute for Toad.
  • Reduced all radiation zones at Medpribor Research Institute
  • Increased lighting in the room with Strelok's PDA at the Research Institute
  • Message on the door to the far rooms of the subway of the Research Institute
  • Added additional anti-radiation sickness antidotes at the Research Institute
  • Corrected story pseudo-giant in Radar dungeon. It should now not attack the MC immediately.
  • Edit the logic of the stalker arriving in a Niva on the Hills on the quest for art for Toad
  • Edit the transition from Rostok to KK
  • It's easier to jump in the elevator shafts in the catacombs under Garbage
  • Added additional reward in the safe in the catacombs under the Garbage
  • Edit the transition from Shining Path to CC and back
  • Additional hint for finding plot documents at the CNPP
  • Additional lamp on the generators. Entrance to the elevator shaft.
    NPC paths crash fix (Requires additional testing):
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_camper_walk3] inaccessible for object
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_camper_walk2] in inaccessible for object
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_camper_walk1] in inaccessible for object
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object
    [error]Description : any vertex in patrol path [gar_smart_bandit_2_guard_2_walk] in inaccessible for object
    [error]Description : any vertex in patrol path [bar_dolg_bunker_guard_guard_2_walk] inaccessible for object
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object
    [error]Description : any vertex in patrol path [esc2_st_fox_place_guard_1_walk] inaccessible for object
    [error]Description : any vertex in patrol path [lvl2_garbage_smart_terrain_0027_patrol_1_walk] in inaccessible for object
    [error]Description : any vertex in patrol path [lvl1_escape_smart_terrain_0031_patrol_1_walk] inaccessible for object
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_patrol] inaccessible for object
    [error]Description : any vertex in patrol path [lvl1_escape_smart_terrain_0031_patrol_1_walk] in inaccessible for object
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object
    [error]Description : any vertex in patrol path [gar_smart_bandit_2_guard_4_walk] in inaccessible for object
    [error]Description : any vertex in patrol path [esc2_st_fox_place_patrol_1_walk] inaccessible for object
    [error]Description : any vertex in patrol path [lvl2_garbage_smart_terrain_0027_patrol_1_walk] inaccessible for object
    [error]Description : any vertex in patrol path [gar_dolg_blokpost_zoneguard_walk3] in inaccessible for object

OLR 3.0 Translation for patch 3.0.15 v3

09 Mar 10:23
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  1. Download OLR 3.0 from Google drive
  2. Download patch 3.0.15 from here and apply it on the game's root folder, overwrite all files when asked to.
  3. Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.

Changelog

  • Subtitled ending cutscenes
  • Revised text

OLR 3.0 Translation for patch 3.0.15 v2

05 Mar 22:14
56d5a2c
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  1. Download OLR 3.0 from Google drive
  2. Download patch 3.0.15 from here and apply it on the game's root folder, overwrite all files when asked to.
  3. Download the translation from here and apply it on the game's root folder, overwrite all files when asked to.

Changelog

  • Fixed a crash caused by the translation
  • Subtitled intro cutscene