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Readme Updates
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sketchpunk committed Jul 31, 2018
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3 changes: 2 additions & 1 deletion lesson_105_bone_weights/README.md
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# Fun with WebGL 2.0 - 105 - Bone / Skin Weights
**Description**:
In this video we discuss a method in how to connect and weight vertices to armature bones. This will make it easier to procedurally generate meshes that we can manipulate with our armature system.


### Links of Interest
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### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/x1cTyJq41rQ)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
3 changes: 2 additions & 1 deletion lesson_106_procedural_animation/README.md
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# Fun with WebGL 2.0 - 106 - Procedural Animation
**Description**:

Today we begin working procedural animations for our armature system. This means we create animations for our bones with nothing but code. This is also known as Forward Kinematics. In the end, we will create a walk cycle based on solely on rotations and timing. I'll also show full body jogging and ninja running.

### Links of Interest

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### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/DSdQ1V9DvbY)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
3 changes: 2 additions & 1 deletion lesson_107_rotation_movement/README.md
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# Fun with WebGL 2.0 - 107 - Rotation Movement
**Description**:

Today we explore rotation motion. We take the idea of how a wheel works and apply to sphere. We use a bit of math to calculate a spheres moving velocity / direction based on the rate of rotation being applied to the sphere. This allows the sphere (or wheel) to rotate and move in sync with each other which makes the simulation of movement look real.

### Links of Interest
https://andreashackel.de/tech-art/stripes-shader-1/
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### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/txQauhLIi4E)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)
4 changes: 3 additions & 1 deletion lesson_108_armature_locomotion/README.md
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# Fun with WebGL 2.0 - 108 - Armature Locomotion
**Description**:

Today we finally have our armature take its first steps of movement. We explore the idea of tracking the movement of the feet during its animation cycle and when its within a close range to the floor we apply the foots current velocity to the armature. This mean, every step actually moves our model forward... or backwards. So our movement speed and direction can be driven purely on the animation and proximity to the floor.


### Links of Interest

Expand All @@ -12,7 +14,7 @@ https://www.youtube.com/watch?v=LNidsMesxSE


### Links
* [Lesson on Youtube]()
* [Lesson on Youtube](https://youtu.be/ry6Bneu_EWA)
* [Youtube Series PlayList](https://www.youtube.com/playlist?list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF)
* [Twitter](https://twitter.com/SketchpunkLabs)
* [Patreon](https://www.patreon.com/sketchpunk)

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