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Patch 6.3 Support #333

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skotlex opened this issue Jan 11, 2023 · 2 comments
Closed
17 tasks done

Patch 6.3 Support #333

skotlex opened this issue Jan 11, 2023 · 2 comments
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enhancement New feature or request experiments Experimental texture notice Planning from development to distribution

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@skotlex
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skotlex commented Jan 11, 2023

Regarding the schedule after patch 6.3 (KST)

January 17, 2023 | Patch 6.3 Preliminary - Hot-fixes for broken/missing textures.
January 24, 2023 | Patch 6.3 Complete - Polish 6.3 contents and work on anything missed in the preliminary release.

6.3 Optimization may be reduced or delayed depending on conditions.

🔨 New & Modify Textures

  • 072751_hr1.tex
  • 061916_hr1.tex
  • 061917_hr1.tex
  • gatheringcollectable_hr1.tex
  • orchestrion_hr1.tex
  • orchestrionSubWindow_hr1.tex
  • radiobuttonc_hr1.tex
  • synthesis2_hr1.tex
  • synthesis3_hr1.tex
  • configsystemuiskin_hr1.tex
  • bgparts_hr1.tex
  • areamap_hr1.tex
  • satisfactionsupplyrank_hr1.tex
  • satisfactionsupply_hr1.tex
  • minionnotebook_hr1.tex
  • mirageprismbox_hr1.tex

📦 User's Suggestion

@skotlex skotlex added enhancement New feature or request experiments Experimental texture notice Planning from development to distribution labels Jan 11, 2023
@skotlex skotlex self-assigned this Jan 11, 2023
@skotlex skotlex modified the milestone: Material 4K-UI v6.2.0 Jan 11, 2023
@skotlex skotlex pinned this issue Jan 11, 2023
@skotlex skotlex added this to the Material 4K-UI v6.3.0 milestone Jan 11, 2023
@skotlex skotlex mentioned this issue Jan 11, 2023
@skotlex
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skotlex commented Jan 15, 2023

I'm sorry, but the 6.3 answer will be delayed. I finished working on the preliminary version, but I confirmed that the game was continuously shut down during the test. The reason seems to be that my photoshop environment has changed from before. (Recently, I formatted my computer and installed a new Windows, but the first patch work after that caused a problem.)

To summarize the reason simply, the basic number of mipmaps in hud is one, but when I save using Photoshop, the number of mipmaps is stored between 5 and 10. After exporting the original texture to find a more accurate cause, I proceeded with the import after saving it in Photoshop without changing anything from the original. So what I found out was that the number of mipmap was 1, but what I saved was 9. And the texture applied in this way caused a collision when the game was played and the game was forcibly terminated.

I have contacted the textool channel to solve this problem, but I ask for your understanding in advance because I don't know when it will be solved. If any of you are familiar with textool, please help me.

If this problem is solved, I will notify you again. Thank you.

@skotlex
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skotlex commented Jan 16, 2023

Fortunately, I found the cause of the problem that happened yesterday. If there is no big problem, I will be able to upload the preliminary version tomorrow at this time. However, the complete version will be uploaded to Jan 24. I ask for your understanding of this part.

skotlex added a commit that referenced this issue Jan 17, 2023
skotlex added a commit that referenced this issue Jan 24, 2023
@skotlex skotlex closed this as completed Jan 24, 2023
@skotlex skotlex unpinned this issue Apr 4, 2023
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