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I had to rewrite this issue, I thought at first it was due to the crashlanding mod but that appears not to be the case.
Version 22 March github
Sometimes the components that are added to drop at the start of the game by the mod (ingots, electronic components, mechanisms, spare parts) do not drop, rendering the mod unplayable.
Reproduction:
Install the mod
Create a new world and start a new colony
Quit to the main menu
Start a new colony
Workaround restarting the game before starting a new colony prevents the bug
The text was updated successfully, but these errors were encountered:
Dunkhan
changed the title
Crashlanding mod not playable
Mod components do not always drop at start
Mar 26, 2016
Ok, if this is difficult to fix I certainly understand if you want to concentrate on other things. It is probably a good idea to leave this issue here though so people can see the workaround.
I had to rewrite this issue, I thought at first it was due to the crashlanding mod but that appears not to be the case.
Version 22 March github
Sometimes the components that are added to drop at the start of the game by the mod (ingots, electronic components, mechanisms, spare parts) do not drop, rendering the mod unplayable.
Reproduction:
Workaround restarting the game before starting a new colony prevents the bug
The text was updated successfully, but these errors were encountered: