Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mod components do not always drop at start #58

Closed
Dunkhan opened this issue Mar 26, 2016 · 3 comments
Closed

Mod components do not always drop at start #58

Dunkhan opened this issue Mar 26, 2016 · 3 comments
Labels

Comments

@Dunkhan
Copy link
Contributor

Dunkhan commented Mar 26, 2016

I had to rewrite this issue, I thought at first it was due to the crashlanding mod but that appears not to be the case.

Version 22 March github

Sometimes the components that are added to drop at the start of the game by the mod (ingots, electronic components, mechanisms, spare parts) do not drop, rendering the mod unplayable.

Reproduction:

  1. Install the mod
  2. Create a new world and start a new colony
  3. Quit to the main menu
  4. Start a new colony

Workaround restarting the game before starting a new colony prevents the bug

@Dunkhan Dunkhan changed the title Crashlanding mod not playable Mod components do not always drop at start Mar 26, 2016
@skyarkhangel
Copy link
Owner

Unfortunately, its one of the problem which could happen when starting new game after restart. Some of mods require restarting game.

@Dunkhan
Copy link
Contributor Author

Dunkhan commented Mar 28, 2016

Ok, if this is difficult to fix I certainly understand if you want to concentrate on other things. It is probably a good idea to leave this issue here though so people can see the workaround.

@skyarkhangel
Copy link
Owner

Obsolete. It should work fine now.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants