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Releases: skyfloogle/red-viper

v0.9.3

10 Apr 18:18
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This release features much smoother gameplay, partially thanks to running the 3DS displays at 50Hz! Also includes a number of compatibility improvements, especially with homebrew.

  • Run 3DS displays at 50Hz (thanks to everyone in #46 who knows much more about this than I do!)
  • Improve frame pacing by rendering on VBlank
  • The image is now displayed in full 24-bit colour
  • Various renderer optimizations, significantly improving performance in Elevated Speed
  • Improved audio clarity
  • Fixed issues with various sound effects in Wario Land
  • Fixed compatibility hack for Virtual Lab's English patch
  • Improved performance in Nester's Funky Bowling
  • Compatibility fixes for lots of homebrew
  • Add a confirmation prompt to Reset and Quit menu options
  • Game progress is now saved when entering sleep mode

v0.9.2.1

25 Mar 17:19
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This patch features fixes for a few critical bugs that snuck into v0.9.2, including the .cia not working on O3DS and the crash screen causing a ghost image when left alone for too long.

v0.9.2 changelog

This release features a new audio engine allowing for sample playback, improved support for some homebrew such as Hyper Fighting and Elevated Speed, and a number of UI improvements, including button controls.

Some games may play samples at an incorrect speed. A compatibility list has been created, listing these and any other lingering issues.

Big thanks to everyone who contributed!

Emulation improvements

  • New audio engine allowing for sample playback
  • 16MB ROMs can now be loaded on o3DS
  • Fixed music speed in Golf
  • Faster affine layer drawing
  • Various other emulation bugfixes (including #41 and #43 by @pizzarollsroyce)

UI improvements

  • Button input in GUI (#47 by @JeffRuLz)
  • Zip file support
  • Improved debug dumps for easier crash reproduction
  • Allow mapping face buttons to the triggers on N3DS (#39 by @vaguerant)
  • Button to turn off the touchscreen backlight (#48 by @vaguerant)

v0.9.2

24 Mar 22:00
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The cia for this doesn't work on O3DS, please use a newer version!

This release features a new audio engine allowing for sample playback, improved support for some homebrew such as Hyper Fighting and Elevated Speed, and a number of UI improvements, including button controls.

Some games may play samples at an incorrect speed. A compatibility list has been created, listing these and any other lingering issues.

Big thanks to everyone who contributed!

Emulation improvements

  • New audio engine allowing for sample playback
  • 16MB ROMs can now be loaded on o3DS
  • Fixed music speed in Golf
  • Faster affine layer drawing
  • Various other emulation bugfixes (including #41 and #43 by @pizzarollsroyce)

UI improvements

  • Button input in GUI (#47 by @JeffRuLz)
  • Zip file support
  • Improved debug dumps for easier crash reproduction
  • Allow mapping face buttons to the triggers on N3DS (#39 by @vaguerant)
  • Button to turn off the touchscreen backlight (#48 by @vaguerant)

Red Viper v0.9.1

02 Mar 15:52
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This release fixes the random crashes in T&E Soft's games (Red Alarm, 3D Tetris, Golf). Now all official games are actually playable!

Features

  • 3D depth slider support (#10 by @djedditt)
  • Pick which eye is rendered in 2D mode
  • Fast-forward button on in-game touch screen (either hold or toggle)
  • GUI matches colour filter (#5 by @JeffRuLz)
  • Additional face button layouts

Fixes

  • Fixed random crashes in T&E Soft's games (Red Alarm, 3D Tetris, Golf)
  • Fix crash when closing through home menu while in the pause menu

Red Viper v0.9.0

25 Feb 15:39
81ee977
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Many updates from r3Ddragon v0.87, including:

  • New hardware renderer
  • Fully implement instruction set
  • Busywait optimization
  • New UI
  • Improved controls

With these changes, all officially released games are playable at full speed on the original 3DS.

Known issues:

  • Sample playback doesn't work (affects Teleroboxer, Galactic Pinball, and a few other games)
  • Mario Clash and Space Invaders have slight performance issues during intro cutscenes, though Space Invaders is likely alleviated on the New 3DS
  • Minor graphical glitches in Golf and Waterworld
  • Homebrew may not work