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#Away3D for OpenFL

*** CURRENTLY THIS BUILD IS VERY EXPERIMENTAL ***

##Introduction Away3D for OpenFl is a port of the Flash Away3D engine, enabling targetting Flash, Neko, HTML5 and native CPP builds for OSX, Windows, iOS, Android, etc.

##Features

  • AGLSL conversion of AGAL code to support OpenGLES.
  • Targets cross platform - web, mobile, desktop

##Installation haxelib installation to follow.

For now, simply download the source and set up a classpath in your project.xml to reference it.

<?xml version="1.0" encoding="utf-8"?>
<project>
    <meta title="Basic View Away3D OpenFL" package="example.away3d" version="1.0.0" />
    <app main="Basic_View" file="Basic_View" path="Export" />
    <window width="1024" height="700" if="desktop" />
    <window orientation="landscape" fps="60" />
    <window depth-buffer="true" />
    <source path="src" />
    <classpath path="away3d-core-openfl" />
    <haxelib name="openfl" />
    <assets path="Assets" exclude="nme.svg" />
    <icon path="Assets/nme.svg" />
</project>

##Dependencies Requires openfl-stage3d to be installed.

haxelib install openfl-stage3d

##License

Copyright 2014 The Away3D Team

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

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