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fix vertual dual VU meter - release
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philippe44 committed Aug 19, 2020
1 parent 55123d2 commit cb3cd9d
Showing 1 changed file with 9 additions and 6 deletions.
15 changes: 9 additions & 6 deletions components/squeezelite/display.c
Expand Up @@ -585,7 +585,7 @@ void draw_VU(struct GDS_Device * display, const uint8_t *data, int level, int x,
int scale = 8 - GDS_GetDepth(display);

// use "fast" version as we are not beyond screen boundaries
if (visu.rotate) {
if (rotate) {
for (int r = 0; r < width; r++) {
for (int c = VU_HEIGHT; --c >= 0;) {
GDS_DrawPixelFast(display, c + x, r + y, *data++ >> scale);
Expand All @@ -600,7 +600,7 @@ void draw_VU(struct GDS_Device * display, const uint8_t *data, int level, int x,
}
} else {
// use "fast" version as we are not beyond screen boundaries
if (visu.rotate) {
if (rotate) {
for (int r = 0; r < width; r++) {
for (int c = VU_HEIGHT; --c >= 0;) {
GDS_DrawPixelFast(display, c + x, r + y, grayMap[*data++]);
Expand All @@ -613,7 +613,6 @@ void draw_VU(struct GDS_Device * display, const uint8_t *data, int level, int x,
}
}
}

}

// need to manually set dirty flag as DrawPixel does not do it
Expand Down Expand Up @@ -966,9 +965,13 @@ static void visu_update(void) {
}
}
} else if (displayer.width / 2 > 3 * VU_WIDTH / 4) {
int width = visu.rotate ? visu.height : visu.width;
draw_VU(display, vu_bitmap, visu.bars[0].current, 0, visu.row, width / 2, visu.rotate);
draw_VU(display, vu_bitmap, visu.bars[1].current, width / 2, visu.row, width / 2, visu.rotate);
if (visu.rotate) {
draw_VU(display, vu_bitmap, visu.bars[0].current, 0, visu.row, visu.height / 2, visu.rotate);
draw_VU(display, vu_bitmap, visu.bars[1].current, 0, visu.row + visu.height / 2, visu.height / 2, visu.rotate);
} else {
draw_VU(display, vu_bitmap, visu.bars[0].current, 0, visu.row, visu.width / 2, visu.rotate);
draw_VU(display, vu_bitmap, visu.bars[1].current, visu.width / 2, visu.row, visu.width / 2, visu.rotate);
}
} else {
int level = (visu.bars[0].current + visu.bars[1].current) / 2;
draw_VU(display, vu_bitmap, level, 0, visu.row, visu.rotate ? visu.height : visu.width, visu.rotate);
Expand Down

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