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Refactoring: initialize all layers at once and avoid duplication of s…
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…licing height math. #637
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alranel committed Jan 1, 2013
1 parent 0e9d961 commit 30d9b2e
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Showing 4 changed files with 31 additions and 16 deletions.
4 changes: 3 additions & 1 deletion lib/Slic3r/Layer.pm
Expand Up @@ -12,7 +12,7 @@ has 'slicing_errors' => (is => 'rw');
has 'slice_z' => (is => 'lazy');
has 'print_z' => (is => 'lazy');
has 'height' => (is => 'lazy');
has 'flow' => (is => 'ro', default => sub { $Slic3r::flow });
has 'flow' => (is => 'lazy');

# collection of expolygons generated by slicing the original geometry;
# also known as 'islands' (all regions are merged here)
Expand Down Expand Up @@ -51,6 +51,8 @@ sub _build_height {
return $self->id == 0 ? $Slic3r::Config->get_value('first_layer_height') : $Slic3r::Config->layer_height;
}

sub _build_flow { $Slic3r::flow }

# layer height of interface paths in unscaled coordinates
sub support_material_interface_height {
my $self = shift;
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2 changes: 1 addition & 1 deletion lib/Slic3r/Print.pm
Expand Up @@ -554,7 +554,7 @@ sub make_skirt {
$skirt_height = $self->layer_count if $skirt_height > $self->layer_count;
my @points = ();
foreach my $obj_idx (0 .. $#{$self->objects}) {
my @layers = map $self->objects->[$obj_idx]->layer($_), 0..($skirt_height-1);
my @layers = map $self->objects->[$obj_idx]->layers->[$_], 0..($skirt_height-1);
my @layer_points = (
(map @$_, map @$_, map @{$_->slices}, @layers),
(map @$_, map @{$_->thin_walls}, map @{$_->regions}, @layers),
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35 changes: 25 additions & 10 deletions lib/Slic3r/Print/Object.pm
Expand Up @@ -2,7 +2,7 @@ package Slic3r::Print::Object;
use Moo;

use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(scale unscale deg2rad scaled_epsilon);
use Slic3r::Geometry qw(Z scale unscale deg2rad scaled_epsilon);
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
use Slic3r::Surface ':types';

Expand All @@ -13,21 +13,36 @@ has 'size' => (is => 'rw', required => 1);
has 'copies' => (is => 'rw', default => sub {[ [0,0] ]});
has 'layers' => (is => 'rw', default => sub { [] });

sub BUILD {
my $self = shift;

# make layers
while (!@{$self->layers} || $self->layers->[-1]->slice_z < $self->size->[Z]) {
push @{$self->layers}, Slic3r::Layer->new(
object => $self,
id => $#{$self->layers} + 1,
);
}
}

sub layer_count {
my $self = shift;
return scalar @{ $self->layers };
}

sub layer {
sub get_layer_range {
my $self = shift;
my ($layer_id) = @_;
my ($min_z, $max_z) = @_;

# extend our print by creating all necessary layers
for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
push @{ $self->layers }, Slic3r::Layer->new(id => $i, object => $self);
my ($min_layer, $max_layer) = (0, undef);
for my $layer (@{$self->layers}) {
$min_layer = $layer->id if $layer->slice_z <= $min_z;
if ($layer->slice_z >= $max_z) {
$max_layer = $layer->id;
last;
}
}

return $self->layers->[$layer_id];
return ($min_layer, $max_layer);
}

sub slice {
Expand All @@ -41,7 +56,7 @@ sub slice {
my $apply_lines = sub {
my $lines = shift;
foreach my $layer_id (keys %$lines) {
my $layerm = $self->layer($layer_id)->region($region_id);
my $layerm = $self->layers->[$layer_id]->region($region_id);
push @{$layerm->lines}, @{$lines->{$layer_id}};
}
};
Expand Down Expand Up @@ -441,7 +456,7 @@ sub combine_infill {
# we do this from the greater depth to the smaller
for (my $d = $Slic3r::Config->infill_every_layers - 1; $d >= 1; $d--) {
next if ($i - $d) <= 0; # do not combine infill for bottom layer
my $lower_layerm = $self->layer($i - 1)->regions->[$region_id];
my $lower_layerm = $self->layers->[$i - 1]->regions->[$region_id];

# select surfaces of the lower layer having the depth we're looking for
my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,
Expand Down
6 changes: 2 additions & 4 deletions lib/Slic3r/TriangleMesh.pm
Expand Up @@ -415,14 +415,12 @@ sub slice_facet {
}

# calculate the layer extents
my $min_layer = int((unscale($min_z) - ($Slic3r::Config->get_value('first_layer_height') + $Slic3r::Config->layer_height / 2)) / $Slic3r::Config->layer_height) - 2;
$min_layer = 0 if $min_layer < 0;
my $max_layer = int((unscale($max_z) - ($Slic3r::Config->get_value('first_layer_height') + $Slic3r::Config->layer_height / 2)) / $Slic3r::Config->layer_height) + 2;
my ($min_layer, $max_layer) = $print_object->get_layer_range($min_z, $max_z);
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;

my $lines = {}; # layer_id => [ lines ]
for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) {
my $layer = $print_object->layer($layer_id);
my $layer = $print_object->layers->[$layer_id];
$lines->{$layer_id} ||= [];
push @{ $lines->{$layer_id} }, $self->intersect_facet($facet_id, $layer->slice_z);
}
Expand Down

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