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Maybe the shader wasn't meant to run on the XBOX One. But I just wanted to inform that it gives this error ["Invalid pass number (1) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes"] when run on the xbox one ...
The text was updated successfully, but these errors were encountered:
I think it used to work on X1. Maybe newer unity versions broke it? I have no way to test it. All I can tell from the error is that the shader didn't compile. No idea why though
Maybe the shader wasn't meant to run on the XBOX One. But I just wanted to inform that it gives this error ["Invalid pass number (1) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes"] when run on the xbox one ...
The text was updated successfully, but these errors were encountered: