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Error when used with XBOX ONE as UWP App #31

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DevJock opened this issue Feb 26, 2018 · 1 comment
Open

Error when used with XBOX ONE as UWP App #31

DevJock opened this issue Feb 26, 2018 · 1 comment

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@DevJock
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DevJock commented Feb 26, 2018

Maybe the shader wasn't meant to run on the XBOX One. But I just wanted to inform that it gives this error ["Invalid pass number (1) for Graphics.Blit (Material "Hidden/BilateralBlur" with 1 passes"] when run on the xbox one ...

@SlightlyMad
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I think it used to work on X1. Maybe newer unity versions broke it? I have no way to test it. All I can tell from the error is that the shader didn't compile. No idea why though

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