A bunch of custom passes made for HDRP. This project have been setup for Unity 19.3 version with HDRP 7.4.1. It should be compatible with all 19.3 version of HDRP.
Features:
- Edge detect
- Draw Mesh
- Compositing with fullscreen pass
Source file link for this effect: TIPS.cs and TIPS.shader
Features:
- 2 Pass gaussian blur and a downscale
- Masking to not blur certain part of the screen using meshes
Source file link for this effect: SlightBlur.cs and Blur.shader
Source file link for this effect: 02_Selection_Objects.shader and 02_Selection_Fullscreen.shader
Effect made without custom C#, setup in the inspector:
Source file link for this effect: SeeThrough.cs and SeeThroughStencil.shader
Features:
- Early depth pass
- Composite with video in background
Features:
Features:
Features:
- Meta balls made by bluring normals
- Visual Effect Graph inside a custom pass
- Overriding depth and normals of a fullscreen transparent to emulate a surface
Features:
Features: